JCX JACKIE CHAN XAVIX
Mark Identification

JCX JACKIE CHAN XAVIX

Serial Number

78591937

Filing Date

Mar 22, 2005

Registration Date

Dec 18, 2007

Trademark by

JCX COMPANY LIMITED INC.

Classification Information

COMPUTER AND VIDEO GAME HARDWARE, NAMELY, MONITORS, CENTRAL PROCESSING UNITS, DISK DRIVES, KEYBOARDS, MOUSES, AND GAME CONTROLLERS; SOFTWARE AND ELECTRONIC GAME SOFTWARE, NAMELY, COMPUTER GAME SOFTWARE RECORDED ON CARTRIDGES, CASSETTES, OPTICAL DISCS, MAGNETIC DISCS, MAGNETO OPTIC DISKS AND MEMORY CARDS; VIDEO GAME SOFTWARE RECORDED ON CARTRIDGES, CASSETTES, OPTICAL DISCS, MAGNETIC DISCS AND MEMORY CARDS, MAGNETO OPTIC DISKS FEATURING VIDEO GAMES, FOR USE WITH CONSOLE AND INDIVIDUAL, PORTABLE GAMING SYSTEMS AND ARCADE GAMING SYSTEMS; COMPUTER GAME CARTRIDGES; COMPUTER GAME CASSETTES; COMPUTER GAME DISCS; COMPUTER GAME EQUIPMENT CONTAINING MEMORY DEVICES NAMELY, DISCS, ROM MEMORIES, CARTRIDGES, AND CASSETTES; COMPUTER GAME JOYSTICKS; COMPUTER GAME SOFTWARE FOR USE WITH MOBILE PHONES, PERSONAL DIGITAL ASSISTANTS, HANDHELD COMPUTERS, ELECTRONIC PERSONAL ORGANIZERS AND POCKET PERSONAL COMPUTERS; COMPUTER GAME SOFTWARE; COMPUTER GRAPHICS SOFTWARE; COMPUTER HARDWARE AND INTERACTIVE MULTIMEDIA COMPUTER GAME PROGRAMS; COMPUTER PERIPHERAL DEVICES; COMPUTER SOFTWARE OF MULTIMEDIA AND INTERACTIVE COMPUTER GAMES CONTAINED ON CASSETTES, CARTRIDGES, TAPES AND CD-ROMS; DOWNLOADABLE COMPUTER GAME AND VIDEO GAME SOFTWARE; ENTERTAINMENT SOFTWARE, NAMELY, SOFTWARE THAT IS USED FOR PROVIDING SINGLE AND MULTI-PLAYER ACCESS TO OFF-LINE AND ON-LINE GAMES AND GAMING ENVIRONMENTS; GAMBLING MACHINES; GAMING MACHINES; HAND HELD INPUT DEVICES FOR PLAYING VIDEO GAMES; HAND HELD JOY STICK UNITS FOR PLAYING VIDEO GAMES; INTEGRATED CIRCUIT CHIPS FOR USE AS A COMPONENT OF VIDEO GAME HARDWARE; INTERACTIVE MULTIMEDIA COMPUTER GAME PROGRAMS; INTERACTIVE VIDEO GAMES COMPRISED OF COMPUTER HARDWARE AND SOFTWARE; INTERACTIVE VIDEO GAMES OF VIRTUAL REALITY COMPRISED OF COMPUTER HARDWARE AND SOFTWARE. MAGNETIC CODED CARDS, NAMELY ENCODED SMART CARDS CONTAINING PERSONAL INFORMATION AND HISTORICAL GAMING INFORMATION OF THE USER; MAGNETICALLY ENCODED COMPUTER GAME PROGRAMS; PRINTED CIRCUIT BOARDS FOR USE AS A COMPONENT OF VIDEO GAME SOFTWARE AND HARDWARE, AUDIO AND VIDEO SYNTHESIZING PROCESSORS FOR ELECTRONIC GAMES AND PERIPHERAL DEVICES FOR THOSE PROCESSORS, NAMELY, COMPUTER MEMORIES; VIDEO AND COMPUTER GAME CASSETTES AND CARTRIDGES ADAPTED FOR USE WITH TELEVISION RECEIVERS; VIDEO GAME CARTRIDGES; VIDEO GAME CASSETTES; VIDEO GAME DISCS; VIDEO GAME INTERACTIVE HAND HELD REMOTE CONTROLLERS FOR PLAYING ELECTRONIC GAMES; VIDEO GAME INTERACTIVE REMOTE CONTROL UNITS; VIDEO GAME MACHINES FOR USE WITH TELEVISIONS, MOBILE PHONES, PERSONAL DIGITAL ASSISTANTS, HANDHELD COMPUTERS, ELECTRONIC PERSONAL ORGANIZERS AND POCKET PERSONAL COMPUTERS; COMPUTER GAME MACHINES FOR USE WITH TELEVISIONS; VIDEO GAME SOFTWARE; VIDEO GAMES COMPRISED OF COMPUTER HARDWARE AND COMPUTER GAME SOFTWARE, ALL SOLD AS A UNIT; VIRTUAL REALITY GAME SOFTWARE; MICROPROCESSORS FOR SYNTHESIZING AUDIO-VIDEO SIGNALS; AUDIOVISUAL APPARATUS ACCEPTING CARTRIDGES AND CASSETTES FEATURING VIDEO GAMES COMPRISED OF AUDIO AND VIDEO SYNTHESIZING PROCESSORS AND OUTPUTTING AUDIO-VIDEO SIGNALS SYNTHESIZED BY THOSE PROCESSORS TO TELEVISION RECEIVERS, AND CARTRIDGES AND CASSETTES FOR THOSE AUDIOVISUAL APPARATUS FEATURING VIDEO GAMES; KARAOKE MACHINES; COMPUTER PROGRAMS FOR OPERATING AND CONTROLLING KARAOKE APPARATUS; CARTRIDGES, CASSETTES, OPTICAL DISCS, MAGNETIC DISCS, MAGNETO OPTIC DISKS AND MEMORY CARDS FOR USE WITH KARAOKE APPARATUS FEATURING MUSIC; PERIPHERAL DEVICES FOR KARAOKE APPARATUS, NAMELY MICROPHONES; DOWNLOADABLE IMAGES, MUSIC AND SOUNDS FOR KARAOKE APPARATUS VIA A GLOBAL COMPUTER NETWORK AND OTHER COMPUTER NETWORKS; MICROPHONES; ETHERNET CARDS. ADAPTER CARDS FOR COMPUTER NETWORKS, NAMELY, LAN ADAPTER CARDS AND WIRELESS ADAPTER CARDS; NETWORK HARDWARE CONNECTORS, NAMELY, CABLES, DATA CABLES, USB, SERIAL, PARALLEL, MINI DIN, SCSI, S-VIDEO, DV, FIBER OPTIC AND RCA CONNECTORS; CIRCUIT BOARDS USED TO CONNECT COMPUTERS TO COMPUTER NETWORKS; COMPUTER NETWORK ADAPTERS; LAN ADAPTERS; WIRELESS LAN ADAPTERS; WIRELESS LAN ACCESS POINTS; NETWORK INTERFACE CARDS; COMPUTER SOFTWARE FOR USE IN TRANSMITTING AND RECEIVING DATA AND MULTIMEDIA INFORMATION VIA A GLOBAL COMPUTER NETWORK AND OTHER COMPUTER NETWORKS; COMPUTER SOFTWARE FOR USE OVER NETWORKS, NAMELY, NETWORK MANAGEMENT SOFTWARE, DATA DELIVERY SOFTWARE, NETWORK UTILITY SOFTWARE, SERVER SOFTWARE, PROTOCOL SOFTWARE, AND COMMUNICATIONS SOFTWARE; COMPUTER SOFTWARE FOR MANAGING AND OPERATING COMPUTER AND COMMUNICATIONS HARDWARE OVER ELECTRONIC, OPTICAL, OR WIRELESS COMMUNICATIONS NETWORKS; ELECTRONIC MEASURING DEVICES FOR MEASURING MOVEMENT, POSITION, ORIENTATION, DISTANCE, AREA, VELOCITY OR ACCELERATION NAMELY, INFRARED SENSORS, ACCELERATION SENSORS, IMAGE SENSORS AND STROBOSCOPES USED INDIVIDUALLY AND IN COMBINATION WITH EACH OTHER; ELECTRONIC MAT SWITCH CONTROLLERS; REMOTE CURSOR CONTROLLERS FOR COMPUTERS; VIDEO GAME INTERACTIVE ELECTRONIC CONTROLS IN THE NATURE OF STOMP DETECTING SENSORS FOR DETECTING AND VIEWING A PLAYER'S MOTIONS, INCORPORATED IN FOOTWEAR, SANDALS AND SHOES; DIGITAL VERSATILE DISCS CONTAINING RECORDED MOVING IMAGE OF SCENERY OF WALKING COURSE OR RUNNING COURSE

Electrical and Scientific Apparatus

AMUSEMENT GAME MACHINES; ARCADE GAMES; ARCADE-TYPE ELECTRONIC VIDEO GAME MACHINES, STAND-ALONE VIDEO GAME MACHINES, STAND-ALONE ELECTRONIC GAME MACHINES FOR CHILDREN, YOUNG ADULTS AND ADULTS; GAME EQUIPMENT, NAMELY, BASEBALLS, BASEBALL BATS, TENNIS BALLS, TENNIS RACQUETS, BOWLING BALLS, BOWLING PINS, GOLF CLUBS, BOXING GLOVES, TABLE TENNIS RACQUETS, SOCCER BALLS, BASKET BALLS, FOOTBALLS, ICE HOCKEY STICKS, BOARDS FOR SNOWBOARDING, KARATE GLOVES, TOY GUNS AND TOY SWORDS; ANKLE AND WRIST WEIGHTS FOR EXERCISE; DUMBBELL SETS; EXERCISE MACHINES; VIDEO FITNESS EQUIPMENT AND VIDEO EXERCISE EQUIPMENT, NAMELY, A COMPUTER CONNECTED WITH A DISPLAY DEVICE THAT OUTPUTS A VIDEO SIGNAL TO THE DISPLAY DEVICE ACCORDING TO THE USER'S MOVEMENT AND CHANGES DISPLAY GRAPHICS SHOWING THE PROGRESS OF AND SUPPORTING THE USER'S EXERCISE OR DETECTING A PLAYER'S MOTIONS; BOXING GLOVES AND KARATE GLOVES FOR VIDEO FITNESS EQUIPMENT AND VIDEO EXERCISE EQUIPMENT

Toys and Sporting Goods