JACKPOT PLANET
Mark Identification

JACKPOT PLANET

Serial Number

88493784

Filing Date

Jun 28, 2019

Registration Date

Oct 11, 2022

Trademark by

WGAMES INCORPORATED

Active Trademark

Classification Information

Downloadable computer software and programs for entertainment purposes, namely, for wagering and playing of social games, and playing of social games, games of chance, games of skill, and games of mixed chance and skill, and for providing virtual environments in which users can interact for social, recreational, leisure, gaming, wagering, or entertainment purposes, all of the foregoing for use on personal computers, on home, arcade, and casino computers, gaming consoles and video terminals, and on wireless communication devices; computer game software downloadable from computer networks for entertainment purposes, namely, wagering, and playing of social games, games of chance, games of skill, and games of mixed chance and skill, and for providing virtual environments in which users can interact for social, recreational, leisure, gaming, wagering, or entertainment purposes, all of the foregoing for use on personal computers, on home, arcade, and casino computers, gaming consoles and video terminals, and on wireless communication devices

Electrical and Scientific Apparatus

Entertainment services, namely, providing a website for on-line gambling, wagering, and online computer games in the nature of social games, games of chance, games of skill, and mixed games of chance and skill; Entertainment services, namely, providing an on-line virtual environment for recreational, leisure or entertainment purposes, namely, for gambling, wagering, and online computer games in the nature of social games, games of chance, games of skill, and mixed games of chance and skill; providing online non-downloadable computer software and programs for entertainment purposes, namely, for wagering and playing of social games, and playing of social games, games of chance, games of skill, and games of mixed chance and skill, and for providing virtual environments in which users can interact for social, recreational, leisure, gaming, wagering, or entertainment purposes, all of the foregoing for use on personal computers, on home, arcade, and casino computers, gaming consoles and video terminals, and on wireless communication devices

Education and Entertainment