IT'S LIKE AN ANTIVIRUS FOR THE MIND
Mark Identification

IT'S LIKE AN ANTIVIRUS FOR THE MIND

Serial Number

86518784

Filing Date

Jan 29, 2015

Trademark by

THE GIFT OÜ

Classification Information

Anti-spyware software; Audio books in the field of self-improvement; Audio recordings featuring self-improvement; Children's educational music CDs and DVDs; Children's educational software; Communication software for providing access to the Internet; Computer anti-virus software; Computer game software; Computer game software for use on mobile and cellular phones; Computer software featuring musical sound recordings and musical video recordings; Computer software for self-improvement and instructional user guides sold as a unit; Downloadable e-books in the field of self-improvement; Downloadable electronic books in the field of self-improvement; Visual and audio recordings featuring self-improvement

Electrical and Scientific Apparatus

A series of books and written articles in the field of self-improvement; A series of fiction works, namely, novels and books featuring self-improvement; Educational books featuring self-improvement; Educational kits sold as a unit in the field of self-improvement consisting primarily of educational books and DVDs and t-shirts; Gift books featuring self-improvement; Guide books featuring self-improvement; Prayer books; Religious books; Series of non-fiction books in the field of self-improvement

Paper Goods and Printed Matter

Conducting workshops and seminars in personal awareness; Conducting workshops and seminars in self awareness; Conducting workshops and seminars in self-improvement; Educational and entertainment services, namely, providing motivational and educational speakers in the field of self- and personal improvement; Educational and entertainment services, namely, providing motivational speaking services in the field of self-improvement; Educational and entertainment services, namely, providing on-line interactive children's stories; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Workshops and seminars in the field of self-improvement

Education and Entertainment