99504410
Nov 19, 2025
Academic enrichment programs in the science, technology, engineering, and mathematics (STEM) field; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment services, namely, arranging and conducting of competitions in the field of robotics, drones, esports, 3D printing, and engineering for youth from ages 5 years to 18 years of age.
Education and Entertainment