Computer programming and artificial intelligence software application for education technology (EdTech), namely, learning management system (LMS), social learning and networking, VR/AR simulations for learning purposes, video games for learning, live and on-demand classes; speech recognition, natural language processing, data collection and analytics, recommender system, and artificial intelligence in the field of education; AI assistant and unified AI-powered platforms to support teaching and learning. Computer services, namely, providing an internet website portal, platforms featuring technology enabling users to remotely interact, teach and learn. Database and computer file management solutions; collecting, compiling, and analyzing teaching and learning data. Computer hardware development, integrated VR headset and computer software to provide virtual reality and augmented reality experiences in the field of education technology for teaching and learning discoveries. Software as a service (SaaS), platform as a service (PaaS) leveraging virtual reality (VR) and augmented reality (AR) technologies for teaching and learning. Development of hardware and learning products for use in connection with interactive and immersive tools to facilitate teaching and learning. AI-powered platform designed to search, retrieve, organize and present learning and business information stored in a database; cloud hosting provider and on-demand IT services in the field of education. Business management and analytics consulting solutions featuring customer relationship management (CRM) software solutions in the field of education technology (EdTech) and AI-powered e-learning, business intelligence and management solutions providing advanced analytics solutions in the field of education. An application service provider featuring systems integration for recommender systems and hyper-personalized learning, animated learning videos and songs in the field of education technology. Platform as a service (PaaS) featuring computer software for use to connect users and facilitate hybrid (virtual and onsite) training, teaching and learning. Planning, designing research and development in the field of education technology; engineering and and testing services in the field of education technology. Engineer social learning software applications for student engagement, motivation; software to develop recommender systems leveraging data science, behavioral neuroscience, developmental psychology, artificial intelligence for hyper-personalized learning to improve student learning outcomes. Arranging and conducting virtual and onsite business conferences in the field of education technology featuring equitable learning and professional development programs. Crowdsourcing knowledge-based teaching and learning software application and publications as a virtual marketplace of scholars to enhance peer collaboration promoting interest and awareness of issues involving teaching and learning; designed to generate shared resources to advance peer-reviewed and experts' insights and best practices in the field of education technology. All-in-One adaptive, interactive and immersive learning platforms featuring computer software for use to connect teachers and facilitate live 1:1 and group classes, and social learning activities. Software applications for monitoring, operating, and automating learning content proving information for equitable learning and professional development programs. Software as a service (SaaS) featuring computer software for connecting, operating, integrating, supporting, and managing networked of educators, administrators, parents and students
Electrical and Scientific Apparatus