(INNER)XR
Mark Identification

(INNER)XR

Serial Number

97260107

Filing Date

Feb 9, 2022

Registration Date

Apr 16, 2024

Trademark by

LIGHTWORKERS OF THE SPHERE LLC

Active Trademark

Classification Information

Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring advice concerning personal relationships, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, eyewear, bags, sports bags, sports equipment, art, toys and accessories in the nature of clothing accessories being jewelry for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments, all in the fields of mental health and wellbeing and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials in the nature of guided meditation training, online tutorial-based questionnaires, scripts, and educational exercises, all in the fields mental health and wellbeing and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Providing an Internet website portal featuring entertainment news and information specifically in the field of humor; Providing group coaching in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of personal development, mental health, wellbeing, sobriety, and humor

Education and Entertainment