98058329
Jun 26, 2023
Arranging and conducting online workshops in the field of wellness; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Educational services, namely, conducting seminars, lectures, teleseminars, teleclasses, and workshops in personal awareness; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments, all in the fields of mental and behavioral health and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, cognitive behavioral exercises, mindfulness and meditation training programs, happiness and wellbeing assessments, wellness workshops, and behavioral assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual cognitive behavioral exercises in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual mindfulness and meditation training programs in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual happiness and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual detox and rehabilitation activities in the nature of educational programs in the fields of emotional regulation, management of temptations and triggers, goal setting and goal scheduling, developing self-awareness of avoidance and approach behaviors and amend making, educational exercise programs featuring mindfulness exercises and stress relief exercises, educational role modeling programs, and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Online publication of blogs; Online publication of journals; Providing on-line e-zines in the field of mental health and wellbeing, biomimicry, bioflourishing, gardening, virtual reality, augmented reality, and artificial intelligence; Providing online newsletters in the field of mental health and wellbeing, biomimicry, bioflourishing, gardening, virtual reality, augmented reality, and artificial intelligence via e-mail; Providing an on-line publication in the nature of an interactive encyclopedia in the field of mental health and wellbeing, biomimicry, bioflourishing, gardening, virtual reality, augmented reality, and artificial intelligence; Publication of electronic books and journals on-line
Education and Entertainment