Promoting public awareness of mindfulness, self-confidence, and personal wellness; On-line retail store services featuring clothing, namely, shirts, hoodies, and hats; personal accessories, namely, tote bags, phone cases, notebooks, and stickers; wellness products, namely, journals, affirmation cards, and sensory comfort items; and themed merchandise inspired by the game’s characters
Advertising and BusinessDownloadable computer software applications for mindfulness training and personal development; Downloadable mobile applications for relaxation and guided meditation; Downloadable electronic publications in the nature of blog posts, podcasts, and videos in the field of self-growth and personal development
Electrical and Scientific ApparatusEntertainment services, namely, providing temporary use of non-downloadable interactive games; Gaming services in the nature of online role-playing experiences for personal growth; Providing a website featuring non-downloadable publications in the nature of articles, video lessons, and guided exercises in the field of self-confidence and emotional well-being
Education and EntertainmentProviding online non-downloadable game software for playing interactive self-discovery challenges; Software as a service (SAAS) services featuring software for mindfulness training, stress management, and well-being goals
Computer and Scientific