IMX3
Mark Identification

IMX3

Serial Number

99473533

Filing Date

Oct 31, 2025

Trademark by

IMX3 LLC

Classification Information

Downloadable computer software for creating and operating an online marketplace for buyers and sellers of goods authenticated by non-fungible tokens (NFTs); Downloadable computer software for administration of computer networks; Downloadable computer game software via a global computer network and wireless devices; Downloadable virtual reality game software featuring crypto tokens for use in online virtual worlds; Software for digital galleries and metaverse-based art exhibitions; Downloadable digital art files authenticated by NFTs; Applications for 3D modeling, digital content creation, and immersive art display; Software for metaverse social networking, education, and cultural experiences; Downloadable virtual goods including digital art, images, videos, audio, and 3D objects and NFT-based items; Downloadable multimedia files including in the fields of art, culture, entertainment; Software for accessing immersive exhibitions and virtual galleries; Tools for social interaction and communication in metaverse environments; Downloadable software for creating and sharing user-generated immersive content; Downloadable AI-based software for interacting with users in virtual worlds and metaverse environments; Downloadable computer software featuring artificial intelligence (AI) agents for providing information, interpretation, and guidance about art, cultural heritage, and virtual exhibitions; Downloadable digital wallet software for NFTs, tokens, and virtual assets; Downloadable blockchain software for smart contracts and transaction verification; Downloadable software for managing and licensing digital art/NFT rights; Downloadable software for creating games, and gamified experiences.; Tools and software for creating, hosting, and experiencing XR (extended reality), mixed reality, VR, and AR environments; Downloadable software and downloadable software in the nature of mobile apps for virtual worlds and virtual environments

Electrical and Scientific Apparatus

Business consulting for artists, museums, galleries, and cultural institutions; Online marketplaces for digital art, NFTs, and metaverse experiences; Platforms for showcasing and selling virtual art and experiences; Promotional services for artists and cultural institutions through virtual exhibitions; Data compilation and analytics for virtual world engagement metrics; Leasing or rental of virtual space for digital exhibitions or cultural programming; Licensing of rights in digital art and NFTs; Consulting and monetization services for blockchain and virtual assets; Advertising services; Marketing services; Promotional Services; Online virtual retail stores and marketplaces featuring goods and services, digital goods and services, and virtual goods and services; Conducting virtual and online trade show exhibitions

Advertising and Business

Virtual currency trading services; Financial trading of virtual currency; Electronic transfer of virtual currencies; Trading and transferring virtual currencies; Payment processing and token exchange services within metaverse environments; Financial management of virtual assets and NFTs; Virtual real estate transactions, including buying, selling, and leasing digital land;

Insurance and Financial

Providing chat rooms in virtual environments; Virtual chat rooms established via text messaging; Provision of chat rooms in virtual environments; Providing virtual chat rooms established via text messaging; Providing on-line chat rooms for social networking; Computer services, namely, providing on-line facilities for real-time interaction with other computer users concerning topics of general interest; Online transmission services for virtual worlds; Virtual chat rooms for interaction within digital environments; Cloud-based communication platforms for immersive XR environments; Voice and video transmission in virtual galleries and metaverse spaces; Audio streaming; Data streaming; Wireless broadcasting; Audio and video broadcasting; Broadcasting programs via a global computer network.; Transmission of sound, voice, data, graphics, images, video, podcasts and information; Streaming of audio, visual and audiovisual material on the Internet and via a global computer network

Telecommunications

Art exhibitions using virtual reality; Providing online augmented reality games; Augmented reality video production; Educational services, namely, providing workshops, residencies seminars, and career development programming in the field of art in virtual environments; Virtual and digital reality services in XR, VR, AR, mixed reality, and metaverse environments; Providing online immersive exhibitions, events, and interactive experiences in art, culture, and education; Educational and entertainment programming in virtual museums and galleries; Virtual guided tours of museums, galleries, and public art spaces; Training services on using VR and metaverse technologies; Organizing and hosting virtual exhibitions, performances, and shows; Online, non-downloadable multimedia presentations of art and culture; Non-downloadable virtual, online or digital goods, experiences and games including art, collectibles and 3D assets; Augmented reality and mixed reality installations combining physical and digital art; Virtual and online workshops and residencies for artists and educators; User-generated content platforms for community exhibitions and collaborations; Providing interactive AI-based guides and assistants within virtual, augmented, and extended reality exhibitions for educational and cultural purposes; Educational services featuring AI-driven virtual docents and interpreters that provide art information and interactive learning experiences

Education and Entertainment

Providing online non-downloadable computer software platforms for administration of computer networks; Development of augmented reality game software; Hosting software platforms for virtual reality-based work collaboration; Design and development of virtual reality software; Hosting software platforms for virtual reality-based virtual worlds; Software development, programming, and maintenance for virtual worlds; Hosting and managing software platforms for immersive experiences; SaaS (Software as a Service) and PaaS (Platform as a Service) for XR/VR/AR/metaverse exhibitions and environments; Tools for digital content creation, NFT integration, and immersive art display; Design and development of VR software and metaverse environments for artists and institutions; Temporary use of non-downloadable software for hosting and displaying interactive exhibitions and environments; Consultation and programming in extended reality and metaverse technologies; Platforms enabling users to create and host digital art exhibitions and cultural programs; hosting of Platform as a Service virtual worlds; Cloud hosting and maintenance of immersive virtual worlds for others; Data analytics and user metrics services for metaverse environments; Consultancy in blockchain, NFTs, and virtual asset integration; Platform enabling users to create, host, and share immersive virtual content; Design and development of artificial intelligence (AI) systems for virtual worlds and metaverse environments; Providing temporary use of non-downloadable AI software for interactive assistance, education, and art interpretation in immersive environments; Assistance in creating gamified experiences as part of a virtual environment; Providing online non-downloadable software for live events, gallery openings, artist talks, concerts, panel discussions, workshops, residencies seminars, career development programming in virtual environements and in virtual worlds

Computer and Scientific