Development of marketing strategies, concepts and tactics, namely, audience development, brand awareness, online community building and digital word of mouth communications; Management services, namely, on-line business development services, namely, providing start-up support for businesses of others; On-line advertising and marketing services; On-line advertising services for others; On-line retail store services featuring content creators ability to post movie treatments, movie scripts, literary works, music compositions, television scripts, video game ideas, video games in production or produced, board games, or other forms of entertainment for public viewing. Online retail store will offer functionality for users wherein users can view, rate, and deliver opinions on aforementioned posted content. Online retail store will facilitate sale of posted content for large scale production. Subscription services will be offered to content producers to post and have works viewed and critiqued by users, and potentially be sold to investors seeking to produce this content on a large scale for the public. Online retail store offers a forum for investors, production studios, and entertainment lawyers to participate in content purchases. Online retail store will cross promote goods and services related to the entertainment industry to the user base
Advertising and BusinessEntertainment services, namely, delivering movie treatments, movie scripts, literary works, music compositions, television scripts, video game ideas, video games in production or produced, board games, or other forms of entertainment to the public for reading, viewing, and gaming. Users will participate in online games with regard to the mention content mediums to the end of providing ratings, reviews, and recommendations for the sake of delivering this information to potential investors, i.e. entities with an interest of producing and delivering the content to the widespread public through retail outlets, movie theaters, television, video on demand, and other distribution channels for entertainment and education
Education and EntertainmentComputer services, namely, creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of ENTERTAINMENT AND EDUCATION
Computer and Scientific