IMAGINE BOX
Mark Identification

IMAGINE BOX

Serial Number

79355659

Filing Date

Sep 4, 2022

Trademark by

ATHENA FUND EMPOWERING THE TEACHERS OF ISRAEL

Classification Information

Teaching apparatus in the nature of teaching robots, laptops being computers, PC tablets, touch screens, touch screen pens and tablet computers; teaching and instructional apparatus in the nature of computer keyboards and laser pointers; virtual reality headsets; downloadable virtual reality software; downloadable augmented reality software; downloadable virtual reality game software; downloadable virtual reality software in the field of education and teaching; downloadable interactive software for children for education and teaching; electronic interactive whiteboards; downloadable interactive computer software for education and teaching in the field of science, technology, engineering, mathematics and art; downloadable educational interactive software in the field of bible, geography, languages, history; downloadable interactive entertainment software for streaming movies; downloadable interactive multimedia gaming software on PC; downloadable interactive computer game software; downloadable software with artificial intelligence for reading, painting and computing; downloadable computer user interface programming software; downloadable graphical user interface software; teaching robots; telepresence robots for use in schools; audio-visual electric equipment in the nature of video cameras, audio and visual headsets for use in playing video games; visual display units in the nature of video cameras, audio and visual headsets for use in playing video games; 3D glasses; ocular learning systems in the nature of virtual reality headsets for educational use; teaching and training devices for children in the nature of teaching robots; teaching aids and simulators in the nature of teaching robots, interactive computer screens and video projectors; audio-visual teaching aids with artificial intelligence in the nature of teaching robots; downloadable educational software for children; downloadable computer software that features learning activities for children; downloadable computer software and programs that feature educational games for children; downloadable computer software and programs that features educational materials for children and parents; downloadable computer programs and software that features learning activities for children; downloadable two dimensional or three-dimensional computer software for use in education being children's and adult game software

Electrical and Scientific Apparatus

Teaching in elementary schools; middle school teaching; teaching in achievement schools in the nature of elementary, junior high and high schools; teaching in high schools; teaching in academic institutions in the fields of languages, science, technology, engineering, mathematics, art, philosophy, medicine, history and Law; teaching in technological innovation centers in the fields of science, technology, engineering and mathematics; education, teaching and training for children in the nature of providing classes in the field of math, science, art and robotics; organization of training courses in teaching institutions in the field of education; production of teaching and training materials in the field of children's education in the nature of production of videos, audiovisual recordings, podcasts, and sound recordings and providing teaching information in the form of teaching reports; teaching and training children in business, industrial and information technology; educational services provided by schools in the nature of classes, seminars and courses in the fields of art, science, technology, engineering and mathematics; providing educational entertainment services to children in the nature of providing online non-downloadable videos in the field of math, science art and robotics; providing educational entertainment services for children in afterschool centers in the nature of virtual guided tours around the world, namely, museums and zoos; interactive entertainment services in the nature of providing online non-downloadable videos in the field of math, science and art; education and entertainment services for children in the nature of providing classes and online non-downloadable videos in the fields of math, science art and robotics; displaying visual artwork to the public for educational purposes; academic enrichment programs in the fields of science, technology, engineering and mathematics; educational services related to information technology in the nature of providing classes in the field of information technology, artificial intelligence and virtual and augmented reality; conducting training courses in the field of technology and innovation

Education and Entertainment