IM INTERNATIONAL MENTORS INC.
Mark Identification

IM INTERNATIONAL MENTORS INC.

Serial Number

85507056

Filing Date

Jan 1, 2012

Trademark by

INTERNATIONAL MENTORS INC.

Classification Information

Children's educational software; Downloadable computer game programs; Educational software featuring instruction in biblical life choices; Electronic game programs; Electronic game software; Game software; Interactive game programs; Interactive game software; Interactive multimedia computer game program; Interactive video game programs; Recorded computer game programs; Video and computer game programs; Video game software; Virtual reality game software

Electrical and Scientific Apparatus

Educational books featuring biblical life choices; Educational publications, namely, workbooks and/or study guides in the fields of religion for adults and children; Printed educational materials in the field of religious study for adults and children; Printed instructional, educational, and teaching materials in the field of religion for adults and children; Workbooks directed to biblical life choices for adults and children; Children's interactive educational books

Paper Goods and Printed Matter

Board games; Educational card games; Electronic educational game machines for children; Electronic games for the teaching of children; Positionable printed toy figures for use in games; Positionable three dimensional toys for use in games; Promotional game materials; Tabletop games

Toys and Sporting Goods

Providing educational mentoring services and programs in the field of religion; Arranging, organizing, conducting, and hosting social entertainment events; Education services, namely, mentoring in the field of religion for adults and children; Educational and entertainment services for children, namely, providing interactive play areas, instructional classes in the field of biblical and social gatherings for children; Entertainment services, namely, production and distribution of a game show; Entertainment services, namely, providing an on-line board game; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing on-line religious instruction promoting Christian and family values; Religious instruction services

Education and Entertainment