IHUMAN READERS
Mark Identification

IHUMAN READERS

Serial Number

79297384

Filing Date

Sep 15, 2020

Registration Date

May 24, 2022

Trademark by

HONGEN PERFECT (BEIJING) EDUCATION TECHNOLOGY DEVELOPMENT CO. LTD.

Active Trademark

Classification Information

Electronic pocket translators; virtual reality headsets; rechargeable electric batteries; recorded computer software featuring instruction and tutorials in the field of children's education; downloadable animated cartoon strips; downloadable electronic publications in the nature of books, magazines, journals and newsletters, training manuals and reference books in the field of children's education; cases for smart phones; electronic book readers; downloadable smart phone software applications featuring instruction and tutorials in the field of children's education; downloadable mobile phones application software, namely, software for use in downloading, playing and reviewing audio, text and other digital content in the field of child development, children's education and children's entertainment, none of the foregoing in connection with, higher education, graduate education, professional training, vocational training, and adult education and test preparation industries

Electrical and Scientific Apparatus

Educational services, namely, providing on-line and in-person classes, seminars, workshops, and training courses, and developing curriculum, all in the field of children's and adults education; organizing and conducting of educational competitions in the field of math, English language, Chinese language, physics, chemistry, politics, art, biology, history, geography, technology and music; organization of sports competitions; providing non-downloadable online electronic publications in the nature of magazines, journals and newsletters, training manuals and reference books in the field of children's education; cinema studios; cinema presentations being cinema theatre services; providing online music, not downloadable; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing online, non-downloadable interactive and innovative games in the field of children's entertainment and education; games equipment rental; film production, other than advertising films, none of the foregoing in connection with higher education, graduate education, professional training, vocational training, and adult education and test preparation industries

Education and Entertainment