I GOT IT
Mark Identification

I GOT IT

Serial Number

90881739

Filing Date

Aug 13, 2021

Registration Date

Nov 22, 2022

Trademark by

I GOT IT HOLDINGS CORP.

Active Trademark

Classification Information

Downloadable computer application software for the auctioning of sports memorabilia, sports-related audio-visual content, and sports-related live, in-person, and virtual experiences; downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring sports memorabilia, sports-related audio-visual content, and sports-related virtual experiences; downloadable multimedia files containing artwork, text, audio, and video relating to sports memorabilia authenticated by non-fungible tokens (NFTs); downloadable computer software for managing user participation in digital collectible services, a market for non-fungible token (NFT) transactions, and a registry using blockchain-based software technology for digital collectibles featuring sports memorabilia, and sports-related live, in-person, and virtual experiences; computer software for facilitating the auctioning of sports memorabilia, sports-related audio-visual content, and sports-related live, in-person, and virtual experiences

Electrical and Scientific Apparatus

On-line auction services featuring sports memorabilia, sports-related audio-visual content, and sports-related live, in-person, and virtual experiences; Providing digital collectible services, namely, operating an online marketplace for buyers and sellers of goods and services using blockchain-based software technology and smart contracts featuring digital collectibles featuring sports memorabilia, sports-related audio-visual content, and sports-related live, in-person, and virtual experiences; Providing digital collectable services, namely, maintaining a registry of digital collectibles featuring sports memorabilia, sports-related audio-visual content, and sports related live, in-person, and virtual experiences using blockchain-based software technology and smart contracts; on-line auction services

Advertising and Business

Entertainment, services, namely, providing on-line, non-downloadable digital collectibles in the nature of non-downloadable photos and videos of players, clothing, balls, jerseys, and equipment in the field of sports; museum services; providing virtual museum services via the Internet

Education and Entertainment

Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles featuring sports memorabilia, and sports-related live, in-person, and virtual experiences

Computer and Scientific