HYPER LEGENDS
Mark Identification

HYPER LEGENDS

Serial Number

97921877

Filing Date

May 5, 2023

Trademark by

L&Q OASIS PTE. LTD.

Classification Information

(Based on Intent to Use) Downloadable augmented reality software for e-sports and for playing computer and video games; Downloadable computer application software for mobile phones, portable media players, handheld computers, namely, software for e-sports, for playing computer and video games, for providing information relating to e-sports and computer and video games, for streaming audio-visual and multimedia content via the internet and global communications networks; Downloadable computer game software; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer software for e-sports, for playing computer and video games, for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion, for providing users with virtual reality experiences, for engaging in social networking and interacting with online communities, for broadcasting, electronic transmission, and streaming of gaming and e-sports digital media content; Downloadable electronic publications in the nature of books, magazines, brochures, manuals, newsletters, journals in the field of e-sports and computer and video games; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities; Downloadable multimedia file containing artwork, text, audio, and video relating to e-sports, computer and video games authenticated by non-fungible tokens (NFTs); Downloadable music files; Downloadable virtual reality software for e-sports and for playing computer and video games; Recorded computer game programs; Recorded computer game software; Video game cartridges(Based on 44(d) Priority Application) Downloadable augmented reality software for e-sports and for playing computer and video games; Downloadable computer application software for mobile phones, portable media players, handheld computers, namely, software for e-sports, for playing computer and video games, for providing information relating to e-sports and computer and video games, for streaming audio-visual and multimedia content via the internet and global communications networks; Downloadable computer game software; Downloadable computer game software for use on mobile and cellular phones; Downloadable computer software for e-sports, for playing computer and video games, for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion, for providing users with virtual reality experiences, for engaging in social networking and interacting with online communities, for broadcasting, electronic transmission, and streaming of gaming and e-sports digital media content; Downloadable electronic publications in the nature of books, magazines, brochures, manuals, newsletters, journals in the field of e-sports and computer and video games; Downloadable image file containing artwork, text, audio, video, games and Internet Web links relating to sporting and cultural activities; Downloadable multimedia file containing artwork, text, audio, and video relating to e-sports, computer and video games authenticated by non-fungible tokens (NFTs); Downloadable music files; Downloadable virtual reality software for e-sports and for playing computer and video games; Recorded computer game programs; Recorded computer game software; Video game cartridges

Electrical and Scientific Apparatus

(Based on Intent to Use) Arranging and conducting of congresses in the field of e-sports, computer and video games, entertainment, cultural activities; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment in the nature of e-sports competitions; Entertainment information; Entertainment services in the nature of development, creation, production, distribution, and post-production of television shows; Entertainment services, namely, non-downloadable ringtones, pre-recorded music, and graphics presented to mobile communications devices via a global computer network and wireless networks; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Organization of cosplay entertainment events; Organization of shows for cultural purposes; Providing films, not downloadable, via video-on-demand transmission services; Providing on-line music, not downloadable; Providing online non-downloadable electronic publications in the nature of books, magazines, brochures, manuals, newsletters, journals in the field of e-sports, computer and video games; Providing online non-downloadable videos in the field of e-sports, computer and video games, entertainment, cultural activities; Recreation information(Based on 44(d) Priority Application) Arranging and conducting of congresses in the field of e-sports, computer and video games, entertainment, cultural activities; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Entertainment in the nature of e-sports competitions; Entertainment information; Entertainment services in the nature of development, creation, production, distribution, and post-production of television shows; Entertainment services, namely, non-downloadable ringtones, pre-recorded music, and graphics presented to mobile communications devices via a global computer network and wireless networks; Entertainment services, namely, providing on-line computer games; Entertainment services, namely, providing online multiplayer video games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Organization of cosplay entertainment events; Organization of shows for cultural purposes; Providing films, not downloadable, via video-on-demand transmission services; Providing on-line music, not downloadable; Providing online non-downloadable electronic publications in the nature of books, magazines, brochures, manuals, newsletters, journals in the field of e-sports, computer and video games; Providing online non-downloadable videos in the field of e-sports, computer and video games, entertainment, cultural activities; Recreation information

Education and Entertainment

(Based on Intent to Use) Computer software consultancy; Computer software design; Design and development of computer game software; IT consulting services relating to installation, maintenance and repair of computer software; Platform as a service (PAAS) featuring computer software platforms for e-sports, playing computer games and video games, recording time in computer games and video games, software for displaying in-game data and scores, software for recording computer game and video game footage, software for taking screenshots of computer games and video games, software for computer game and video game enhancers; Providing on-line non-downloadable software for online management of e-sports sorftware and personal computer game software; Rental of computer game software; Software as a service (SAAS) services featuring software for e-sports, playing computer games and video games, recording time in computer games and video games, software for displaying in-game data and scores, software for recording computer game and video game footage, software for taking screenshots of computer games and video games, software for computer game and video game enhancers; Software development in the framework of software publishing(Based on 44(d) Priority Application) Computer software consultancy; Computer software design; Design and development of computer game software; IT consulting services relating to installation, maintenance and repair of computer software; Platform as a service (PAAS) featuring computer software platforms for e-sports, playing computer games and video games, recording time in computer games and video games, software for displaying in-game data and scores, software for recording computer game and video game footage, software for taking screenshots of computer games and video games, software for computer game and video game enhancers; Providing on-line non-downloadable software for online management of e-sports sorftware and personal computer game software; Rental of computer game software; Software as a service (SAAS) services featuring software for e-sports, playing computer games and video games, recording time in computer games and video games, software for displaying in-game data and scores, software for recording computer game and video game footage, software for taking screenshots of computer games and video games, software for computer game and video game enhancers; Software development in the framework of software publishing

Computer and Scientific