HYBE
Mark Identification

HYBE

Serial Number

97157959

Filing Date

Dec 6, 2021

Trademark by

HYBE CO. LTD.

Classification Information

Publication of books, periodical publications, magazines, newspapers and newsletters; entertainment services performed by live musical singers; planning of entertainment performances in the nature of planning arrangements of showing musical performances and organization of cultural shows featuring music; fan club services in the nature of entertainment; organizing of society relating to entertainer, namely, fan club for entertainer; Entertainment services, namely, live, televised and movie appearances by a professional entertainers; production of audio recordings; consultancy and information services relating to arranging, conducting and organization of concerts; arranging, conducting and organization of concerts; presentation of concerts; providing audio or video studio services; rental of audio recordings via internet online; arranging and conducting nightclub entertainment events; providing online non-downloadable comic books and graphic novels; providing on-line electronic publications, not downloadable, namely, books, magazines, brochures and newsletters in the field of music; arranging of contests for cultural and/or scientific purposes; providing educational services, namely, classes, workshops, and programs featuring art, music, dance, and entertainment for artists; education services, namely, classes, workshops and training services relating to the music and entertainment industries; providing internet games non-downloadable; online game services provided via a mobile applications; game services provided on-line from a computer network for entertainment and further education purposes; game services provided online from a computer network; photography; organizing and arranging exhibitions for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable audio files, video files, and image files comprised of virtual jewelry, postcards, posters, photographs, photograph albums, books, magazines, purses, bags, furniture, towels, blankets, clothing, headwear, footwear, toys, games, homes, buildings, vehicles, food, and drink for use in virtual environments; virtual reality game services provided on-line from a computer network; entertainment services, namely, providing an on-line virtual environment for trading virtual entertainment collectibles and tokens; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes

Education and Entertainment