Mark Identification

HOVERFIT

Serial Number

98716546

Filing Date

Aug 26, 2024

Trademark by

THE FITNESS RESORT LTD

Classification Information

Downloadable virtual and augmented reality computer and video game software for fitness and entertainment purposes; downloadable virtual and augmented reality computer and video game programs for fitness and entertainment purposes; downloadable virtual and augmented reality computer software and computer games for use on mobile and tablet devices for fitness and entertainment purposes; downloadable computer games and computer software for use on virtual-reality devices for fitness and entertainment purposes; downloadable virtual goods, namely computer programs featuring game currency and consumables for use in a video game.

Electrical and Scientific Apparatus

Entertainment services, namely providing virtual and augmented reality online games; entertainment services, namely providing virtual and augmented reality online games through mobile and tablet devices; entertainment services, namely providing online games through virtual-reality devices; virtual and augmented reality online gaming services for fitness purposes provided through mobile and tablet devices; virtual and augmented reality online gaming services for fitness purposes through virtual-reality devices; providing virtual and augmented reality online games for entertainment and fitness purposes through the internet; providing virtual and augmented reality online games for entertainment and fitness purposes through a web browser; providing virtual and augmented reality online multiplayer games for entertainment and fitness purposes; providing virtual reality and augmented reality on-line interactive multiplayer video games; publication services in relation to fitness; online publication services in relation to fitness; publication of virtual reality and augmented computer and video games for entertainment and fitness purposes; electronic publication of virtual reality and augmented computer and video games for entertainment and fitness purposes; entertainment services, namely providing online games featuring virtual goods allowing users to purchase and use those goods within the game; entertainment services, namely providing online games featuring virtual billboards allowing users to place in-game advertisements; information, consultancy and advisory services relating to all of the aforesaid.

Education and Entertainment