HOSTILE CRYPTO
Mark Identification

HOSTILE CRYPTO

Serial Number

97569890

Filing Date

Aug 29, 2022

Trademark by

2402134 ALBERTA INC.

Classification Information

Downloadable image files containing artwork for characters usable in an online virtual world, authenticated by non-fungible tokens (NFTs); downloadable image and multimedia files containing artwork relating to online virtual game characters authenticated by non-fungible tokens (NFTs) utilizing blockchain technology; downloadable digital art images authenticated by non-fungible tokens (NFTs)

Electrical and Scientific Apparatus

Retail store services featuring virtual goods, namely, artwork, images in the field of characters, glassware, cigars, cigarettes, hats, clothing, footwear, tattoos, jewelry, glasses, alcohol, tools, headphones, hair accessories, toys, shoes, sporting equipment, personal bags, food, beverages, combat game accessories, weapons, and clothing accessories in online virtual worlds, multimedia files in the field of characters, glassware, cigars, cigarettes, hats, clothing, footwear, tattoos, jewelry, glasses, alcohol, tools, headphones, hair accessories, toys, shoes, sporting equipment, personal bags, food, beverages, combat game accessories, weapons, and clothing accessories in online virtual worlds, and game characters, authenticated by non-fungible tokens (NFTs) for use in online virtual worlds; provision of an online marketplace for buyers and sellers of downloadable digital art images authenticated by non-fungible tokens (NFTs)

Advertising and Business

Entertainment services, namely, providing online non-downloadable virtual goods, namely, artwork and online virtual game characters authenticated by non-fungible tokens for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online non-downloadable virtual goods, namely, artwork and online virtual game characters in the nature of a collectible series of images authenticated by non-fungible tokens for use in virtual environments created for entertainment purposes; entertainment services, namely, providing online non-downloadable virtual goods, namely, artwork and online virtual game characters authenticated by non-fungible tokens utilizing blockchain technology for use in virtual environments created for entertainment purposes; entertainment services, namely, providing non-downloadable virtual goods, namely, a collectible series of artwork authenticated by non-fungible tokens; entertainment services, namely, providing non-downloadable virtual goods, namely, a collectible series of images in the field of characters, glassware, cigars, cigarettes, hats, clothing, footwear, tattoos, jewelry, glasses, alcohol, tools, headphones, hair accessories, toys, shoes, sporting equipment, personal bags, food, beverages, combat game accessories, weapons, and clothing accessories in online virtual worlds, authenticated by non-fungible tokens; entertainment services, namely, providing non-downloadable virtual goods, namely, multimedia files containing information and artwork for characters, glassware, cigars, cigarettes, hats, clothing, footwear, tattoos, jewelry, glasses, alcohol, tools, headphones, hair accessories, toys, shoes, sporting equipment, personal bags, food, beverages, combat game accessories, weapons, and clothing accessories in online virtual worlds authenticated by non-fungible tokens used with blockchain technology; entertainment services, namely, providing non-downloadable virtual goods, namely, multimedia files containing information and artwork for characters, glassware, cigars, cigarettes, hats, clothing, footwear, tattoos, jewelry, glasses, alcohol, tools, headphones, hair accessories, toys, shoes, sporting equipment, personal bags, food, beverages, combat game accessories, weapons, and clothing accessories in online virtual worlds authenticated by non-fungible tokens used with a distributed ledger; entertainment services, namely, providing non-downloadable virtual goods, namely, digital collectible images in the field of characters, glassware, cigars, cigarettes, hats, clothing, footwear, tattoos, jewelry, glasses, alcohol, tools, headphones, hair accessories, toys, shoes, sporting equipment, personal bags, food, beverages, combat game accessories, weapons, and clothing accessories in online virtual worlds using non-fungible tokens and blockchain technology

Education and Entertainment