HOLLAND AMERICA LINE
Mark Identification

HOLLAND AMERICA LINE

Serial Number

97719138

Filing Date

Dec 15, 2022

Trademark by

HOLLAND AMERICA LINE N.V.

Classification Information

Downloadable multimedia file containing artwork, text, audio, and video relating to travel authenticated by nonfungible tokens (NFTs); Downloadable image files containing scannable QR codes authenticated by nonfungible tokens (NFTs); Downloadable virtual goods, namely, computer programs featuring consumer merchandise in the nature of apparel, jewelry and eyewear for use in online virtual worlds; Downloadable virtual goods, namely, computer programs in the nature of apps and games featuring virtual travel and travel tours for use in online virtual worlds

Electrical and Scientific Apparatus

Provision of an online marketplace for buyers and sellers of downloadable digital goods, namely, art images, music and video clips authenticated by non-fungible tokens (NFTs); Online retail store services featuring virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and clothing accessories, electronics, drinkware, toys, home décor, photographs and holiday decorations for use in online virtual worlds

Advertising and Business

Travel agency services, namely, making reservations and bookings for transportation of passengers and tourists by land, air, and water accessible in virtual worlds; travel and transport information services for passengers and tourists accessible in virtual worlds; arranging transportation for travel tours accessible in virtual worlds; Travel planning for passengers and tourists for special occasions such as destination weddings and honeymoons accessible in virtual worlds

Transportation and storage

Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, apparel, headwear and footwear, jewelry, handbags and clothing accessories, electronics, drinkware, toys, home décor, photographs and holiday decorations for use in virtual environments created for entertainment purposes

Education and Entertainment

Computer services, namely, creating an on-line virtual environment for users to access metaverse platforms, attend virtual events, demonstrations, discussions, experiences and celebrations, visit virtual entertainment venues, participate in online games, and engage in social communications and networking, and accessing multimedia content

Computer and Scientific