HODLMONKEYS
Mark Identification

HODLMONKEYS

Serial Number

79260372

Filing Date

Nov 27, 2018

Registration Date

Dec 10, 2019

Trademark by

QUANTUM SWAN OÜ

Active Trademark

Classification Information

Clothing, namely T-shirts, shirts, pullovers, jackets, scarves, neck scarves, sweaters

Clothing

Financial affairs and monetary affairs, namely, financial information, management and analysis services; monetary transaction services, namely, money transfer and conversion; financial transfers, transactions, and payment services, namely, financial transaction services, namely, providing secure commercial transactions and payment options; money transfers; electronic transfer of money; electronic transfers of money; online financial transactions, namely, providing secure commercial transactions and payment options; conducting of financial transactions on-line, namely, providing secure commercial transactions and payment options using a mobile device at a point of sale

Insurance and Financial

Conducting of entertainment activities in the nature of games featuring skill and precision; electronic games services and provision of computer games on-line or by means of a global computer network; electronic game services and competitions provided by means of the Internet; electronic game services provided by means of the Internet; electronic games services provided from a computer database or by means of the Internet; Entertainment services, namely, providing games of skill via the Internet; entertainment services for matching users with computer games; online video games services provided via computer networks and global communication networks; online video game services provided on-line from a computer network; online video game services provided by means of communications by computer terminals or mobile telephone; non-downloadable Electronic games services provided by means of the internet; Entertainment services, namely, providing temporary use of non-downloadable interactive games; providing a computer game that may be accessed network-wide by network users; providing a computer game that may be accessed by users on a global network and/or the Internet; providing on-line interactive computer games; provision of games by means of a computer based system

Education and Entertainment