79394703
Dec 22, 2023
Jun 3, 2025
Active Trademark
Series of musical sound recordings; downloadable educational media, namely, audio files featuring content for children's social-emotional learning (SEL), mental health and emotional development; downloadable educational media, namely, downloadable and recorded image files of digital avatars for interactive engagement in social-emotional learning (SEL) platforms; downloadable educational media, namely, downloadable and offline-accessible multimedia files featuring training courses for children, parents, and educators focusing on social-emotional learning (SEL) and emotional development; downloadable augmented reality game software for playing computer games; downloadable virtual reality and augmented reality software for playing computer games; downloadable augmented reality software for playing computer games; downloadable virtual reality game software; virtual reality hardware, namely, virtual reality glasses and headsets; virtual reality motion simulators for social interaction simulation to enhance social-emotional learning (SEL), mental health and communication skills; downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of supporting the development of social-emotional learning (SEL), mental health, and communication skills; downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of integrating social-emotional learning (SEL) curricula into educational and therapeutic settings; downloadable digital music files authenticated by non-fungible tokens (NFTs); children's eye glasses; protective helmets for children; audio books in the nature of novels; downloadable electronic books in the field of mental health, social-emotional learning (SEL) and emotional development downloadable from the internet; downloadable multimedia content files containing audio relating to video games authenticated by non-fungible tokens (NFTs); downloadable and recorded media content, namely, typeface fonts recorded on magnetic media; downloadable computer programs for video and computer games in the form of computer programs recorded on data carriers; video games on discs; downloadable computer game programs in the nature of mobile games and desktop games designed to teach and enhance social-emotional learning (SEL); downloadable films and movies featuring animated series for children that educate on various topics, including mental health, social-emotional learning (SEL), communication skills, and personal development, provided via a video-on-demand service; video disks with recorded animated cartoons; video disks with recorded animated cartoons in the form of cinematographic films; downloadable e-books and electronic publications, namely, books, magazines, and brochures, featuring children's stories, comics, mental health and social-emotional learning (SEL)-related content; downloadable electronic fiction books on a variety of topics; downloadable comics; video tapes with recorded animated cartoons; musical sound recordings; downloadable musical sound recordings; musical video recordings; digital music downloadable from the Internet; downloadable educational media, namely, multimedia files featuring children's social-emotional and mental health development; audio and visual recordings featuring children's social-emotional and mental health development; downloadable podcasts in the field of children's social-emotional and mental health development; downloadable videocasts in the field of children's social-emotional and mental health development; downloadable series of children's books; electronic baby monitoring devices; electronic notebook computers
Electrical and Scientific ApparatusPaper notebooks for school; school supplies, namely, stationery, printed classroom posters and charts designed to support emotional education and mental health development, printed certificates for emotional intelligence milestones; paint boxes for use in schools; printed matter in the nature of worksheets in the field of social-emotional learning (SEL), mental health development; printed matter in the nature of printed teaching activity sheets for group and individual exercises aimed at emotional intelligence and mental health development, and printed mini handbooks for children with social-emotional learning (SEL) and mental health tasks and games; printed matter in the nature of printed parent-teacher communication hand-outs being templates promoting SEL and mental health discussions at home and school; office stationery; blank note cards; educational stickers being reward systems tied to emotional learning and mental health development; personalized printed coloring books for children; painting sets for children; printed children's storybooks in the nature of short stories and tales for children, including those promoting social-emotional learning (SEL) and mental health development; children's paint-boxes for use in schools; school writing books; printed educational publications in the nature of books, namely, teacher's guides and instructional materials in the fields of social-emotional learning (SEL) methodologies and mental health development; school writing books, namely, reflective journals for children to document their feelings, mental health and social-emotional learning (SEL) progress; printed comic books; printed children's comic books; printed children's magazines and periodicals in the field of children’s entertainment; scratch books for drawing
Paper Goods and Printed MatterTable-top games; electronic interactive board games for use with external monitor; electronic interactive board games for use with external monitor designed to develop social-emotional skills and mental health; children's playthings, namely, puppet theatres, modeled plastic toy figurines, stuffed toys, and educational toys designed to promote social-emotional learning and mental health development; Games, namely, board games; toys, namely, stuffed toys figurines and educational toys designed to promote social-emotional learning and mental health development; playthings, namely, puppet theaters, modeled plastic toy figurines, stuffed toys, and educational toys designed to promote social-emotional learning and mental health development; hand-held consoles for playing video games; plush toys; educational toys for teaching and testing knowledge relating to social emotional-learning and mental health development; jigsaw puzzles being toys; electronic action toys; tabletop games and gambling machines; video game apparatus, namely, video game machines; arcade games and amusement game machines; soap bubble making wands and solution sets being toys; electronic educational game machines for children; electronic learning toys; electronic learning activity toys; games, namely, memory games; action figures; action figures, namely, scale model figures; toy figures; collectable toy figures; electric action toys; parlour games; toy building blocks; dolls; toy imitation cosmetics; manipulative puzzles; play mats incorporating infant toys; play mats for the purpose of putting together puzzles; mascot dolls; puppets; face masks being playthings; toy figures, namely, toy human characters; toy models; toy furniture; play tents; hand puppets; fantasy character toys; toy musical boxes; rubber character toys; toy animal replicas as playthings; children's multiple activity tables; educational toys for teaching social-emotional learning (SEL) principles and mental health development to children, namely, exploring emotions, mental health development and developing communication skills; toy construction sets; toy castles; Hobby craft kits for making toy model houses comprised of wooden craft sticks and craft glue for stationery or household purposes, focusing on mental health and social-emotional learning (SEL) activities; Playsets for toy figures; Playsets for toy building blocks; children's playthings, namely, face masks; children's multiple activity toys; manually-operated physical exercise equipment for physical fitness purposes designed to promote social-emotional learning and mental health development through physical activity; playhouses for children; costume masks being children playthings; electronic dart games
Toys and Sporting Goods