HAVAN
Mark Identification

HAVAN

Serial Number

97313899

Filing Date

Mar 15, 2022

Trademark by

WILLIAMS QA'TERRYUS

Classification Information

Non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs of clothing and accessories therefor, headwear, footwear, jewelry and watches and accessories therefor, bags and accessories therefor, luggage, face masks, ski masks, balls for sports and ball carriers, posters, stickers, stationery and art, and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments. Authentication in the field of crypto-collectibles and clothing and accessories therefor, headwear, footwear, jewelry and watches and accessories therefor, bags and accessories therefor, luggage, face masks, ski masks, balls for sports and ball carriers, posters, stickers, stationery and art. Software platforms for providing access to crypto-collectibles, non-fungible tokens and other application tokens. Providing temporary use of online non-downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, crypto-collectibles, non-fungible tokens and other application tokens, and managing digital transactions. Hosting an online community website; software as a service (SAAS) featuring software for creating, producing and modifying digital animated and non-animated designs. Platform as a service (PaaS) featuring computer software platforms for providing access to crypto-collectibles, crypto- art and application tokens; providing online non-downloadable computer software for use as a cryptocurrency wallet. Providing a website featuring technology that enables users to mine, earn, purchase, receive by any other means, store, and transfer blockchain-based tokens, coins, cryptocurrencies, and other crypto assets. Providing a members-only website featuring technology which provides members with the ability to mine, earn, purchase, receive by any other means, store, and transfer blockchain-based tokens, coins, cryptocurrencies, and other crypto assets. Providing an online non-downloadable internet-based system application featuring technology enabling users to mine, earn, purchase, receive by any other means, store, and transfer blockchain-based tokens, coins, cryptocurrencies, and other crypto assets. Providing a secure electronic online system featuring technology which allows creation, issuance, distribution, sale, transfer, and storage of the blockchain-based tokens, coins, cryptocurrencies, and other crypto assets or crypto-collectibles. providing temporary use of online non-downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, and managing digital currency payment and exchange transactions. Providing online non-downloadable software for generating public and private cryptocurrency keys and cryptocurrency paper wallets. Platform as a service (PaaS) featuring computer software platforms for accommodating multiple types of payment and debt transactions in an integrated web-based environment; data encryption services for providing security and anonymity for electronically transmitted credit card transactions; providing a website that features technology that enables the secure exchange of information by users; providing an on-line network environment that features technology that enables users to share data. Providing temporary use of non-downloadable software for users to experience virtual reality visualization, manipulation and immersion. Platform as a service (PaaS) services featuring computer software platforms for use in software development, video game development, and the creation, development and operation of game and non-game worlds, online universes, and metaverse environments. Software as a Service (SaaS) featuring computer software for augmented reality and virtual reality for the metaverse. Providing online, non-downloadable software development software, video game development software, and software for creating game and non-game worlds, online universes, and metaverse environments, all of which use virtual reality, augmented reality, extended reality, mixed reality and metaverse technology. Computer services, namely, creating an online community for users to access metaverse platforms. Hosting an online community website featuring game and non-game worlds, online universes, and metaverse environments, such as web 3.0. Computer services, namely, creating virtual communities for registered users to organize groups and events, participate in discussions, get feedback from their peers, and engage in social, business and community networking

Computer and Scientific