90133118
Aug 24, 2020
Oct 25, 2022
SCIENCE AND ARTS ENGAGEMENT NEW YORK INC.
Active Trademark
Charitable education services, namely, providing interactive exhibitions based on popular everyday themes including, but not limited to, sports, music, climate change, and e-games in the field of science, technology, engineering, art, and mathematics (STEAM); Charitable services, namely, academic mentoring of underrepresented youth; Education and entertainment services, namely, ongoing television public service announcements and ongoing television programs in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting on-line exhibitions and displays and interactive exhibits in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting programs in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting interactive exhibitions based on popular everyday themes including, but not limited to, sports, music, climate change, and e-games in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting interactive exhibitions based on popular everyday themes including, but not limited to, sports, music, climate change, and e-games for underrepresented youth in the field of science, technology, engineering, art, and mathematics (STEAM); Educational services, namely, conducting ongoing television and streaming programs in the field of science, technology, engineering, art, and mathematics (STEAM); Entertainment in the nature of e-sports tournaments; Entertainment in the nature of e-sports games; Entertainment services in the nature of live music and theater performances; Entertainment services in the nature of recording, production and post-production services in the field of music; Entertainment services, namely, an ongoing multimedia program featuring popular everyday themes including, but not limited to, sports, music, climate change, and e-games in relation to science, technology, engineering, art, and mathematics (STEAM) subjects distributed via various platforms across multiple forms of transmission media; Entertainment services, namely, multimedia production services; Entertainment services, namely, providing webcasts in the field of science, technology, engineering, art, and mathematics (STEAM); Entertainment services, namely, storytelling; Entertainment services, namely, the provision of continuing streaming programs featuring science, technology, engineering, art, and mathematics (STEAM) subjects in relation to popular themes delivered by the internet; Entertainment, namely, production of interactive exhibits relating popular everyday themes including, but not limited to, sports, music, climate change, and e-games to science, technology, engineering, art, and mathematics (STEAM) subjects; Conducting live entertainment in the nature of games featuring e-sports; Entertainment and educational services, namely, the presentation of seminars, lectures, workshops and panel discussions, and ongoing television and radio talk shows all in the field of public interest concerning science, technology, engineering, art, and mathematics (STEAM); Entertainment and educational services, namely, the presentation of seminars, workshops and panel discussions, and ongoing television and radio shows all in the field of science, technology, engineering, art, and mathematics (STEAM); Organizing and arranging exhibitions for entertainment purposes; Organizing events in the field of science, technology, engineering, art, and mathematics (STEAM) for cultural or educational purposes; Organizing exhibitions for exploring science, technology, engineering, art, and mathematics (STEAM); Organizing exhibitions in the field of science, technology, engineering, art, and mathematics (STEAM) for cultural or educational purposes; Providing educational mentoring services and programs in the field of science, technology, engineering, art, and mathematics (STEAM); Providing information in the field of art; Providing science educational mentoring services and programs; Providing sports information in the field of the science behind sports; Provision of information relating to music
Education and Entertainment