HAKITZU
Mark Identification

HAKITZU

Serial Number

79138400

Filing Date

Feb 25, 2013

Registration Date

Jun 3, 2014

Trademark by

KUATO GAMES (UK) LIMITED

Classification Information

Interactive game software and interactive game programs; virtual reality game software and computer game programs for educational training in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; computer games software and computer games programs downloadable via a global computer network; video game software; video game software downloaded via the Internet; downloadable electronic publications in the nature of books, manuals, brochures, booklets, information sheets, newsletters, leaflets, magazines and periodicals in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music

Electrical and Scientific Apparatus

Printed matter, namely, books, manuals, brochures, booklets, information sheets, newsletters, leaflets, magazines and periodicals in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; printed training publications, namely, printed instructional, educational and teaching materials in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music

Paper Goods and Printed Matter

Games, toys and playthings, namely, electronic interactive board games for use with external monitor, action skill games, action target games, arcade games, card games, manipulative games, memory games, puzzle games, board games, role playing games and target games; hand held units for playing electronic games

Toys and Sporting Goods

Providing virtual private network services for real-time interaction among computer users; providing on-line chat rooms for social networking; providing on-line electronic bulletin board services for transmission of messages among computer users concerning mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; telecommunications consultation for providing online chat rooms, virtual private networks and electronic bulletin boards, telecommunications consultancy

Telecommunications

Entertainment services, namely, providing online computer games and online electronic games; educational services, namely, conducting training seminars in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; entertainment and educational services in the nature of on-line video game programming courses and competitions for children; educational services based on paid tuition, namely, conducting classes and workshops in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; publication of textbooks; entertainment services, namely, providing temporary use of non-downloadable interactive games

Education and Entertainment

Design and development of virtual reality software and computer game software for training in the field of mathematics, literature, science, life sciences, arts, technology, engineering, social studies, languages and music; design and development of computer hardware and software; installation, maintenance and repair of computer software; computer programming; computer programming of video and computer games; programming of educational software for others; development of interactive computer software; research services in the field of computer software; research services in the field of artificial intelligence; computer software consultancy

Computer and Scientific