HABYTAT
Mark Identification

HABYTAT

Serial Number

98139636

Filing Date

Aug 18, 2023

Trademark by

DATCHAT INC.

Classification Information

Downloadable software for viewing and purchasing virtual real estate; downloadable game software for use in virtual environments; downloadable software for use in forming virtual communities, social networking, and conducting business, in virtual environments; downloadable virtual goods, namely, image files for use in virtual environments; Downloadable mobile applications using artificial intelligence for use in virtual communities, social networking, and conducting business in virtual environments; Downloadable software for social networking and creating and interacting with online communities; downloadable software for creating, editing, uploading, modifying, downloading, accessing, viewing, displaying, interacting with, sending, transmitting, sharing, and providing, electronic media, images, messages, video files, multimedia content, audio files, audio-visual content, data and information via the internet and communication networks; downloadable software for creating and managing social media profiles and user accounts; downloadable software for streaming multimedia entertainment content, audio-visual content, video content, and associated text and data; downloadable software for enabling transmission of images, audio, audio visual and video content and data; downloadable software for modifying photographs, images and audio, video, and audio-visual content; downloadable software for building online social networks, and locating and reviewing online social network information, namely, address books, friend lists, profiles, personal preferences and data; Downloadable computer software for use in the encryption and decryption of digital files, including audio, video, text, binary, still images, graphics and multimedia files

Electrical and Scientific Apparatus

Advertising and marketing services provided in virtual environments; On-line advertising and marketing services; Marketing, advertising, and promoting retail goods and services of others through wireless electronic devices

Advertising and Business

Telecommunications services, namely, electronic transmission of data, messages, electronic media, images, videos, multimedia content, audio, audio-visual content, and information in the field of entertainment; peer-to-peer photo sharing services, namely, electronic transmission of digital photo, video, audio, and multimedia files; broadcasting services over computer or other communication networks, namely, uploading, posting, displaying, tagging, and electronically transmitting data, information, messages, electronic media, images, videos, multimedia content, audio, and audio-visual content

Telecommunications

Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, business, or entertainment purposes; Entertainment services, namely, providing virtual environments featuring use of artificial intelligence for virtual communities, social networking, and conducting business in virtual environments; Entertainment services, namely, providing on-line, non-downloadable virtual goods, namely, virtual land, houses, real estate, avatars, art, games, pets, and in-game rewards tokens; Entertainment services, namely, providing on-line, non-downloadable music, live performances, multimedia content, audio files, videos, and audio-visual content for virtual environments; Entertainment services, namely, providing on-line computer games, puzzles, challenges, competitions, riddles, and in-game rewards tokens for virtual environments; Arranging, organizing, conducting, and hosting social entertainment events in virtual environments

Education and Entertainment

On-line non-downloadable multimedia files containing dynamic content, namely, music, artwork, images, videos, multimedia content, audio files, and audio-visual content authenticated by non-fungible tokens (NFTs); Providing on-line, non-downloadable digital assets in the nature of digital media, artwork, video clips, music, graphics, and visual effects for computer games and virtual environments; Providing on-line, non-downloadable digital assets in the nature of in-game rewards tokens for computer games and virtual environments

Computer and Scientific

Online social networking services; Online social networking services provided through virtual environments

Personal