Mark Identification

H

Serial Number

79442028

Filing Date

Nov 27, 2025

Trademark by

TITEL MEDIA GMBH

Classification Information

Downloadable electronic publications; electronic publications recorded on computer media; electronic publications, downloadable, in the nature of magazines; downloadable computer software applications; sleeves for laptops; spectacles (optical goods); spectacle cases; downloadable digital files authenticated by non-fungible tokens (NFT), which are based on blockchain technology and relate to the following digital items: clothing, footwear, headwear, watches, bags, sunglasses, wallets, keychains, hair accessories, pins, phone cases, laptop cases, tablet cases, sporting goods and equipment, magazines; none of the aforesaid goods in the field of construction, infrastructure or transport.

Electrical and Scientific Apparatus

Printed matter; photographs; stationery; posters; albums; cards; books; newspapers; magazines; periodicals; prospectuses; booklets; calendars; writing cases [stationery]; engravings or lithographic works of art; bags [envelopes, pouches] of paper or plastics, for packaging; postcards; stickers.

Paper Goods and Printed Matter

Footwear; headgear; clothing.

Clothing

Publishing and reporting; providing electronic publications; providing on-line electronic publications, not downloadable; publication of printed matter and printed publications; publication of books, magazines, newspapers; film production, other than advertising films; providing of films available online on the internet (non-downloadable); providing on-line music, not downloadable; online publication of journals or diaries [blog services]; publication of the editorial content of sites accessible via a global computer network; digital video, audio and multimedia entertainment publishing services; entertainment services, namely the provision of non-downloadable digital collectibles, namely avatars, avatar clothing, avatar accessories, game characters, video and audio content, images, art, represented by nonfungible tokens (NFT) via a blockchain network; photography; education, entertainment and sports; organisation of meetings and conferences; arranging and conducting seminars; conducting of exhibitions for entertainment purposes; organization of competitions; advisory services relating to entertainment; providing information about entertainment and entertainment events via online networks and the internet.

Education and Entertainment

Hosting an online marketplace for collectibles, namely avatars, avatar clothing, avatar accessories, game characters, and blockchain-based non-fungible assets, namely paintings, photographs, drawings, music pieces, memes, doodles; design of digital products; design services; computer aided design services; none of the aforesaid services in the field of construction, infrastructure or transport.

Computer and Scientific