GYMGEST
Mark Identification

GYMGEST

Serial Number

88183533

Filing Date

Nov 6, 2018

Registration Date

Jul 7, 2020

Trademark by

GUANGZHOU YUANDONG SMART SPORTS TECHNOLOGY CO.LTD.

Active Trademark

Classification Information

Telecommunications and data networking hardware, namely, devices for transporting and aggregating voice, data, and video communications across multiple network infrastructures and communications protocols; operating system programs, downloadable computer software for word processing, software for processing images, graphics and text; computer hardware; security token hardware; computer operating programs, recorded; global positioning system (GPS) apparatus; electro-dynamic apparatus for the remote control of signals; interactive touch screen terminals; electronic interactive whiteboards; humanoid robots with artificial intelligence; burglar alarms; electric and electronic video surveillance installations; calculating machines; portable media players; electronic book readers; electronic agendas; tablet computers; encoded identification bracelets, magnetic; microphones; scales with body mass analysers; digital bathroom scales; wearable activity trackers; pedometers; clothing for protection against accidents; virtual reality headsets; headphones; digital signs; electronic numeric displays; electronic notice boards; electronic advertisement boards featuring a neon lamp; electronic key fobs being remote control apparatus; electric batteries; light emitting diode (LED) displays; computer programs for editing images, sound and video; computer software for encryption; loudspeakers; Audio electronic components, namely, surround sound systems; touch screens; video monitors; liquid crystal displays; LCD large-screen displays; audio-receivers and video-receivers; video screens; sound recording apparatus; personal computers; computer terminals, keyboards and document printers; computer peripheral devices; blank USB flash drives; integrated circuits; switches, electric; telephones incorporating intercommunication systems

Electrical and Scientific Apparatus

Toy robots; baby gyms; exercise treadmills; waist protectors for athletic use; palm protectors for athletic use; leg guards for athletic use, arm guards for athletic use; abdomen protectors for athletic use; waist trimmer exercise belts; fencing masks; chest protectors for sports; wrist guards for athletic use; portable games with liquid crystal displays; video game machines; infant toys; smart robot toys; chess games; ball pitching machines; balls for games; body-training apparatus; video game machines for use with televisions; amusement machines, automatic and coin-operated; arcade video game machines; snowshoes; body-building apparatus; appliances for gymnastics; electronic action toys; apparatus for electronic games other than those adapted for use with an external display screen or monitor; toy models; toy watches; toy vehicles

Toys and Sporting Goods

Providing films, not downloadable, via video-on-demand transmission services; providing television programs, not downloadable, via video-on-demand transmission services; entertainment information; entertainment in the nature of a water park and amusement center; personal trainer services in the nature of fitness training; rental of sports grounds; arranging professional workshop and training courses; provision of information relating to publishing of electronic publications; conducting fitness classes; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; toy rental; rental of stadium facilities; rental of sports equipment, except vehicles; education services, namely, training educators to teach through service learning and civic engagement and providing curricula in connection therewith; providing sports facilities; entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; game equipment rental; health club services, namely, providing instruction and equipment in the field of physical exercise; virtual reality game services provided on-line from a computer network

Education and Entertainment