GWEELA
Mark Identification

GWEELA

Serial Number

90527098

Filing Date

Feb 12, 2021

Trademark by

GWEELA LLC

Classification Information

Downloadable podcasts in the fields of child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Downloadable electronic publications, namely, books, newsletters, guides, games in the fields of child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Downloadable communication software for connecting computer network users predominantly for the purposes of entertainment, education and social media use; Downloadable Software for allowing users to access, download, edit, personalize and upload multimedia user-generated data content predominantly for the purposes of entertainment, education and social media use ; Downloadable video games, interactive video game programs and applications for mobile devices, personal computers, consoles, and tablets, namely, software for playing computer games; pre-recorded digital media featuring computer games and video games, all featuring children's entertainment and educational materials, all delivered via global computer networks and wireless networks; Downloadable Computer software platforms for on-line games to stimulate collaboration and social learning

Electrical and Scientific Apparatus

Printed publications, namely, books, magazines, graphic novels, newsletters in the fields of child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Printed patterns for making clothes; Printed teaching activity guides in the field of sewing and crafts; Printed teaching materials in the field of sewing and crafts; Children's arts and crafts paper kits

Paper Goods and Printed Matter

Children's educational toys and games for developing science, art, cooking, baking, sewing, clothing design, artistic exploration and independent learning skills

Toys and Sporting Goods

Providing an online forum in the fields of media, electronic media, social media, entertainment, children, parenting, education, privacy, and technology; Broadcasting, streaming, transmission, and delivery of audio, video, and other multimedia content via a global computer network

Telecommunications

Entertainment services, namely, providing podcasts in the fields of child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Educational services, namely, an online learning platform for children; Educational services, namely, providing classes, programs, workshops and tutorials via an online learning platform in the fields of science, art, cooking, baking, sewing, clothing design, artistic exploration, independent learning, child and adolescent development, social and emotional learning, progressive education, alternative education, special education, mindfulness, parenting; Educational and entertainment services, namely, providing an online games platform consisting of electronic games, computer games, and interactive games featuring social learning and educational entertainment; Providing information, including online, about education, entertainment, sporting and cultural activities

Education and Entertainment

Creating an on-line community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking featuring educational activities, scrap booking and crafting products; hosting of digital content online; providing an interactive website featuring technology that allows users to create, upload and share user-generated multimedia content; Providing temporary use of non-downloadable online computer software for allowing users to access, download, edit, personalize and upload multimedia user-generated data content predominantly for the purposes of entertainment, education and social media use

Computer and Scientific