Mark Identification

GRYPHLINE

Serial Number

98286826

Filing Date

Nov 27, 2023

Trademark by

GRYPH FRONTIER PTE. LTD.

Classification Information

Downloadable computer game software; Downloadable software in the nature of mobile applications for processing, storing, transmitting, and streaming audio, video, text, and multimedia content and data; Downloadable game software for use on mobile devices, namely, tablet computers, smartphones, and handheld electronic devices; Downloadable game software for use on mobile phones; Downloadable electronic publications in the nature of books, magazines, brochures in the field of games; Cases for smartphones; Phonograph records featuring music; Cameras; mouse pads; Eyeglasses; Mobile phone chargers; Video disks and video tapes with recorded animated cartoons; Decorative magnets

Electrical and Scientific Apparatus

Game console; apparatus for games; Inflatable toys; Toy dolls; dolls; Plush toys; Trading cards for games; Sports balls; Body-building apparatus; Body rehabilitation apparatus; Body-training apparatus; Sports equipment; Hunting game calls; Swimming pools; Roller skates; Elbow guards; Ornaments for Christmas trees, except lights, candles and confectionery; Fishing tackle; Scratch cards for playing lottery games

Toys and Sporting Goods

Educational services, namely, conducting programs in the field of video games, computer games, and games for mobile devices; Organization of shows for cultural purposes; Organisation of fashion shows for entertainment purposes; Providing online non-downloadable electronic publications in the nature of books, magazines, brochures in the field of video games, computer games, and games for mobile devices; Providing on-line videos featuring video games, computer games, games for mobile devices, music and animated cartoons, not downloadable; Electronic games services provided by means of the internet; Virtual reality game services provided on-line from a computer network; Film distribution; Production of music; Entertainment services, namely, providing online electronic games; Entertainment services, namely, providing temporary use of non-downloadable computer games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Production of radio and television programmes; Modelling for artists

Education and Entertainment