88393460
Apr 19, 2019
Nov 12, 2019
Active Trademark
Educational and relationship building card games using feelings and needs/values cards to enhance communication skills, increase empathy, and improve relationships among users; Card games and educational card games featuring exercises performed by users from educational, business, communities, or corporate world that enable them to make better choices and decisions, set clear goals and strategies, and support health and well-being in relationships, work environments, classrooms, and communities
Toys and Sporting Goods