GRASP IT
Mark Identification

GRASP IT

Serial Number

90881023

Filing Date

Aug 13, 2021

Trademark by

AUGMENTED HAPTICS LTD

Classification Information

Downloadable augmented reality software for education, namely, educational programs to teach science, technology, engineering; Downloadable children's educational mobile applications; Downloadable children's educational software, namely, educational programs to teach science, technology, engineering; Downloadable children's educational tablet applications; Downloadable computer software for children's education, namely, educational programs to teach science, technology, engineering; Downloadable educational media, namely, audio files, video recordings, and multimedia files featuring science; Downloadable educational software featuring instruction in playing games; Downloadable virtual reality game software, namely, educational programs to teach science, technology, engineering; Downloadable virtual reality software for education, namely, educational programs to teach science, technology, engineering; Educational apparatus, namely, blocks used as teaching aids for science; Educational apparatus, namely, manipulative blocks used as teaching aids for the visualization of math concepts

Electrical and Scientific Apparatus

Educational kits sold as a unit in the field of science consisting primarily of printed instructional materials and also including audio CDs; Printed instructional, educational, and teaching materials in the field of science; Role playing game equipment in the nature of printed game book manuals; Three dimensional models for educational purposes

Paper Goods and Printed Matter

Children's educational games for developing fine motor, cognitive, and counting skills; Children's educational toys for developing fine motor, cognitive, and counting skills; Educational card games; Educational toys for teaching math principles to children, namely, manipulative blocks for displaying patterns and groupings; Educational toys in the nature of precut felt shapes, felt boards, and felt images for visual learning and imaginative play; Electronic game equipment with a watch function; Electronic games for the teaching of children

Toys and Sporting Goods