GOJIPLAY
Mark Identification

GOJIPLAY

Serial Number

87875399

Filing Date

Apr 13, 2018

Trademark by

BLUE GOJI LLC

Classification Information

Mobile and tablet computer software applications for setting daily, weekly, and monthly exercise goals, tracking fitness activities, providing exercise statistics, connecting with friends to share exercise activity; virtual reality software; virtual reality computer hardware; virtual reality game software; virtual reality game computer hardware; computer peripheral devices; video game software; virtual reality software for use in enabling computers, tablet computers, mobile devices, and mobile telephones to provide virtual reality experiences; electronic game software for wireless devices; electronic game software for participatory eSports, namely, where viewers actively participate by engaging in exercise during viewing of an interactive eSports session

Electrical and Scientific Apparatus

Game controllers for computer games; Wearable peripherals for playing video games specially adapted for computers, tablet computers, mobile devices, and mobile telephones; exercise equipment, namely, exercise treadmills and elliptical machines; game controllers for electronic participatory eSports, namely, where viewers actively participate by engaging in exercise during viewing of an interactive eSports session

Toys and Sporting Goods

Entertainment services, namely, contest and incentive award programs designed to reward program participants who exercise, make healthy eating choices, or engage in other health-promoting activities; providing a web-based entertainment system to promote competitions and contests that allow individuals, employers and sponsor organizations to provide prizes to challenge others to achieve physical and mental activity, health, nutrition and wellness goals by means of performance tracking and incentive award programs; entertainment services, namely, online games designed to encourage users to exercise, make healthy eating choices, and engage in other physical or mental health-promoting activities; electronic participatory eSports, namely, where viewers actively participate by engaging in exercise during viewing of an interactive eSports session

Education and Entertainment