Providing real-time, live, archived and on-demand entertainment, information, learning, and shopping services via a global computer network; producing events and audiovisual programs using a combination of interactive media, including text, audio, video, and graphics, on a wide-range of consumer-interest and business-to-business subject matters; providing content in various subject areas including travel,entertainment, finance, family, health, research, consumer action, and international business, that is accessible to multiple users via a global computer network
Education and Entertainment