Educational services, namely, conducting, providing, developing and distributing specialized learning, enrichment and recreational opportunities through live, broadcast and online classes, labs, seminars, workshops, camps, and training in the field of applied arts and technology, specifically computer science, technology, engineering, digital arts, mathematics, coding and gaming, designed to encourage school age students and educators to explore, invent, construct and create unique projects blending physical and digital resources, and publishing, distributing and broadcasting educational materials in connection therewith in printed or digital format
Education and Entertainment