Mark Identification

GLIOBLASTER

Serial Number

98426215

Filing Date

Feb 28, 2024

Trademark by

RICH LEARNING GLOBAL LLC

Classification Information

Clothing, namely, sweatshirts, t-shirts, coats, hats, gloves, and pants; Clothing for babies, toddlers and children, namely, sweatshirts, t-shirts, coats, hats, gloves, and pants.

Clothing

Downloadable virtual reality software in the field of children's education and entertainment; Recorded virtual reality software in the field of children's education and entertainment; Downloadable and recorded virtual reality games software; Downloadable and recorded virtual reality software for entertainment; Virtual reality software for education; Virtual reality software for playing virtual reality games; Virtual reality software for simulation; Software for virtual reality cinema; Virtual and augmented reality software; Computer games entertainment software; Computer software for entertainment; Interactive entertainment software; Interactive entertainment software for use with computers; Interactive entertainment software for use with personal computers; Simulation software; Downloadable films and movies featuring entertainment for children provided via a video-on-demand service; Motion picture films and films for television featuring children's entertainment.

Electrical and Scientific Apparatus

Educational and entertainment services in the field of neuroeducation; Educational and entertainment services, namely, educational programs for children in the field of virtual reality, namely, virtual reality spaces, worlds and games; Educational and entertainment services, namely, conducting classes, seminars, workshops, presentations in the field of virtual reality, namely, virtual reality spaces, worlds and games; Production and distribution of videos in the field of virtual reality, namely, virtual reality spaces, worlds and games; Immersive experiences for entertainment; Immersive experiences for education; Virtual reality arcade services; Virtual reality game services provided on-line from a computer network; Gaming services for entertainment purposes; Interactive entertainment; Interactive entertainment services; physical and neuro education services for children, namely providing virtual and augmented reality worlds and environments for children's education and entertainment.

Education and Entertainment

Providing on-line non-downloadable software using artificial intelligence for virtual reality worlds and games for children's education and entertainment; design of virtual reality software; design and development of virtual reality; Providing online non-downloadable virtual reality software for viewing and watching multimedia entertainment content for educational and entertainment purposes for children.

Computer and Scientific