GET BETTER, FASTER
Mark Identification

GET BETTER, FASTER

Serial Number

90903402

Filing Date

Aug 26, 2021

Trademark by

HELIOS HOCKEY INC.

Classification Information

Downloadable computer application software for mobile phones, portable media players, handheld computers, and computers, namely, software for analyzing, tracking, and monitoring shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events, and electronically displaying results; Electric and electronic sensors for monitoring shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events; Electronic sports training simulators; Electronic sports training simulators for simulating shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events

Electrical and Scientific Apparatus

Athletic apparel, namely, shirts, pants, jackets, footwear, hats and caps, athletic uniforms; Clothing, namely, hats, pants, shirts, sweatshirts, jerseys, shorts

Clothing

Baseballs; Basketballs; Footballs; Baseball bats; Hockey pucks; Hockey sticks; Lacrosse balls; Lacrosse sticks; Pads for use in hockey, namely, shoulder, elbow, knee, leg, and chest pads; Pads for use in lacrosse, namely, shoulder, elbow, knee, leg, and chest pads; Pads for use in football, namely, shoulder, elbow, knee, leg, and chest pads; Rackets for tennis, racquetball, squash; Soccer balls; Softball bats; Softballs; Tennis balls

Toys and Sporting Goods

Electronic monitoring and reporting of shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events using computers or sensors; Electronic monitoring of and analyzing of shooting, passing, skating, running, player position, ball position, player speed, ball speed, player distance, ball distance, time of events, rate of events and motion of events using computers and sensors; Electronically tracking and monitoring computer chips worn by sporting participants using computer technology

Computer and Scientific