GAMESCOM
Mark Identification

GAMESCOM

Serial Number

79169602

Filing Date

Mar 31, 2015

Registration Date

Jul 12, 2016

Trademark by

GAME - VERBAND DER DEUTSCHEN GAMES-BRANCHE E.V.

Active Trademark

Classification Information

Organisation of trade fairs and exhibitions for commercial or advertising purposes, including on the internet and other electronic media; organisational consultancy with regard to the preparation, conducting and arranging of trade fairs and exhibitions; arranging of award ceremonies for commercial and advertising purposes; advertising services, namely, promotion of companies and their products and services, including on electronic media; business networking, namely, arranging commercial and business contacts in the field of electronic games; business networking, namely, rental of exhibition and trade fair stands; public relations; advertising, rental of advertising and presentation space, including on electronic media; provision of statistical information; editing of texts for advertising purposes; market research and market analysis; marketing research services and sales promotion for others; providing commercial and business information on electronic media, and information in the field of advertising; collating of data in computer databases, compiling and publication of address data, in particular internet addresses, for advertising purposes; wholesale and retail store services and mail order services, including via the internet, featuring electronic and printed publications, computer software, electronic games, clothing, footwear, headgear, lanyards

Advertising and Business

Arranging and conducting of exhibitions for cultural, entertainment and sporting purposes, including on the internet and other electronic media, in particular being concert series and street parties; arranging and conducting of educational congresses, conferences, seminars and workshops, including on the internet and other electronic media; providing of other training and further training in the form of classes, courses, seminars, conferences and workshops including on the internet and other electronic media in the field of computer and video games; publication of printed and electronic text, image and/or sound material, other than for advertising purposes, in particular in the form of printed and electronic publications, including newspapers, periodicals, magazines, books, calendars, prospectuses, pamphlets and printed databases, including recorded on electronic media; entertainment services, in particular via computer networks, in particular via the internet, namely, providing online computer and video games, and conducting street parties and concerts; arranging award ceremonies for entertainment purposes; publishing of non-downloadable electronic content in the form of text, image and/or sound material on the internet

Education and Entertainment