GAME OF CHOICE, NOT CHANCE.
Mark Identification

GAME OF CHOICE, NOT CHANCE.

Serial Number

99118708

Filing Date

Apr 3, 2025

Trademark by

HOWARD DELAFIELD INTERNATIONAL LLP

Classification Information

Equipping adolescents and other underserved populations with knowledge and tools, to enhance their health, wellbeing, economic empowerment and their ability to face environmental impacts

Advertising and Business

Downloadable mobile applications featuring digital interactive learning for empowering youth, women and underserved populations; downloadable mobile applications featuring digital interactive learning for empowering users to explore, learn, and make informed decisions about their health, well-being, and develop life skills; downloadable mobile applications featuring educational games utilizing Artificial Intelligence and machine learning algorithms to capture user data and utilize predictive analytics based on user behavior

Electrical and Scientific Apparatus

Interactive learning services in the nature of online, conversational AI, gamification, digital and non-digital applications including games, chatbots, physical board games, and other interactive formats; providing online video games and interactive games to empower youth and underserved populations; gaming services in the nature of online computer games featuring interactive components for empowering users to explore, learn, and make informed decisions about their health, well-being, and develop life skills; providing online gaming software featuring avatars and role playing, where the user can experience the outcome of choices made for an avatar; providing digital and online applications based on social learning theories to prompt the user to make informed decisions regarding their health, economic wellbeing, and relationships; providing websites featuring resources, namely, a website featuring non-downloadable publications, articles, blogs, videos, and multi-media content relating to empowering youth; providing links to other products and services that complement users experience, namely, helplines, learning videos, legal support, mental and other health services, and menstrual hygiene and contraception products; providing websites featuring information regarding health, contraception, mental health and wellbeing, and the environment; providing websites featuring information related to empowering youth and underserved populations

Education and Entertainment

Platform as a Service (PAAS) services featuring a platform for creating mobile games; Platform as a Service (PAAS) services featuring digital interactive learning for empowering youth, women and underserved populations; Platform as a Service (PAAS) services featuring digital interactive learning for empowering users to explore, learn, and make informed decisions about their health, well-being, and develop life skills; digital and online platform educational games utilizing Artificial Intelligence and machine learning algorithms to capture user data and utilize predictive analytics based on user behavior; design and development of interactive learning applications

Computer and Scientific