GAME GENERATION PLAY · LEARN · CONNECT
Mark Identification

GAME GENERATION PLAY · LEARN · CONNECT

Serial Number

88705773

Filing Date

Nov 25, 2019

Trademark by

ENTERTAINMENT SOFTWARE ASSOCIATION

Classification Information

Promoting public awareness of the positive aspects of video games by means of public advocacy, grassroots organizing, and public education campaigns; promoting public awareness of the positive aspects of video games through advertising, marketing, and social media; promoting public awareness of the positive aspects of video games by providing educational and entertainment information and interactive experiences about computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; promoting public awareness of public policy, regulatory, and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; providing public policy information to encourage action by members of the general public in the field of shaping regulations and legislation for computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; providing public policy information to members of the general public regarding regulatory and legislative issues in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; organizing grassroots advocacy initiatives to encourage members of the public to contact public officials to urge action on pending bills, proposals for legislative action, and legislation in the fields of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers; lobbying services, namely, promoting the interests of players of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers in the fields of regulation and legislation; promoting public awareness of computer games, video games, mobile games, interactive entertainment products for gamers, and consumer electronics for gamers by means of public advocacy, grassroots organizing, and public education campaigns, all of the foregoing services which may relate to electronic sports

Advertising and Business