Entertainment services, namely, distribution of online games via global and local computer networks or other communication networks with third parties; Providing online non-downloadable digital publications in the nature of articles, analysis, commentary, journals and blogs in the field of online games
Education and EntertainmentSoftware as a Service (SaaS) services featuring software for designing, developing, editing, creating, and playing computer games; Cloud computing services featuring software for use in providing virtual computer environments for software-as-a-service (SaaS), infrastructure-as-a-service (IaaS) functions, platform-as-a-service (PaaS) and desktop-as-a-service (DaaS) functions; software as a service (SaaS), namely, providing software for creating, forecasting, executing, managing, monitoring, tracking, testing and optimizing the performance and effectiveness of digital advertising and marketing campaigns across multiple channels, including websites, social networks, online video, mobile websites, mobile applications, mobile devices, TV, email, display and search advertising; software as a service (SaaS), namely, providing software for online audience measurement, segmentation and insight; platform as a service (PaaS) featuring computer software platforms for data warehousing and management, data collection, data analytics, reporting, segmentation, visualization and presentation of data; Platform as a service (PaaS) featuring computer software platforms for the management, measurement, analysis and reporting of the effectiveness of advertising and advertising campaigns; Software as a service (SaaS) services featuring software for data analytics; Information technology consulting services, namely, defining standards, processes, and best practices for developing computer game software; Information technology consulting services, namely, developing economic models for computer game software; Providing a platform featuring technology in the nature of online, non-downloadable software that enables internet users to create, upload, bookmark, view, annotate, share and discover data, information and multimedia content; computer services, namely, creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities, and engage in social networking services in the field of online games
Computer and Scientific