97497991
Jul 11, 2022
electronic transmission and streaming of data, messages, audio content, visual content, audiovisual content, and digital media content in the nature of celebrities, pop culture, professional athletes, esports, computer games, video games, esports, live action, comedy, and drama; audio and video broadcasting services over the Internet in the field of video gaming, esports, live action, celebrities, pop culture, professional athletes, comedy, and drama; providing an on-line forum for discussion of video gaming, celebrities, professional sports, pop culture, and esports; providing on-line chat rooms for transmission of messages among computer users concerning celebrities, pop culture, professional athletes, esports, computer games, and video games; providing on-line electronic bulletin boards for transmission of messages among computer users concerning celebrities, pop culture, professional athletes, esports, computer games, and video games; providing on-line facilities for real-time interaction with other computer users and electronic bulletin boards concerning topics of interest relating to celebrities, pop culture, professional athletes, esports, computer games, and video games
Telecommunicationsentertainment services in the nature of continuing program series, featuring live action, comedy, and drama provided via television, satellite, radio, webcast, the internet, electronic communications networks, computer networks, wireless communication networks, and through other forms of transmission media; providing online information in the field of entertainment concerning television programs, celebrities, pop culture, professional athletes, esports, computer games, and video games; entertainment services in the nature of providing a continuing program in the field of celebrities, pop culture, professional athletes, esports, computer games, and video games via television, satellite, radio, webcast, the internet, electronic communications networks, computer networks, wireless communication networks, and through other forms of transmission media; entertainment services, namely, providing esports, video games, and computer games information by computers and other connected devices
Education and Entertainment