G2 ESPORTS
Mark Identification

G2 ESPORTS

Serial Number

79266651

Filing Date

May 28, 2019

Registration Date

Aug 3, 2021

Trademark by

G ESPORTS HOLDING GMBH

Active Trademark

Classification Information

Jewellery; watches, clocks and watches; jewellery cases and cases adapted for holding watches and watch cases being parts of watches; bracelets; key chains

Jewelry

telecommunications services, namely, electronic transmission and streaming of digital media content for others in the fields of video games, computer games, and esports; Electronic data transmission of audio and video content in the fields of video games, computer games, and esports; none of the aforementioned related to casino gaming and gambling games

Telecommunications

entertainment, namely, organizing, arranging, and conducting esports competitions, tournaments, and social entertainment events; entertainment services, namely, providing online electronic games; conducting online electronic game competitions, tournaments, and social entertainment events; providing online electronic games via a computer network; providing on-line information relating to gaming users; providing on-line information relating to computer games and computer enhancements for games; providing interactive online multi-player computer games via the internet and electronic communications networks; arranging and conducting competitions for video game and computer game participants; online journals, namely, blogs in the fields of video games, computer games, and esports; publishing of printed matter, namely, books, pamphlets, brochures, magazines, and written articles, including in electronic form, and on the internet, in the fields of video games, computer games, and esports; conducting of education and entertainment competitions, namely, video games, computer games, and esports competitions, to recognize, reward and encourage individuals and groups involved in personal development, self-fulfillment, charitable, philanthropic, volunteer, public and community services, humanitarian activities and the exchange of creative work; entertainment services, namely, audio, video and multimedia production services and photography; production of radio programs, videos, and television programs in the fields of video games, computer games, and esports; digital video, audio, and multimedia publishing services in the fields of video games, computer games, and esports; all aforementioned services only related to e-sports; none of the aforementioned related to casino gaming and gambling games

Education and Entertainment