FREESTYLE FOOTBALL
Mark Identification

FREESTYLE FOOTBALL

Serial Number

97509655

Filing Date

Jul 19, 2022

Trademark by

JOYCITY CORPORATION

Classification Information

(Based on Intent to Use) Computer game software downloadable from a global computer network; Downloadable multimedia files containing artwork relating to video games and video game characters; Consumer coupons downloaded from a global computer network; Downloadable computer game software for use on mobile and cellular phones; Downloadable electronic books in the field of video games; Downloadable computer game software; Eyeglasses; Downloadable computer software for application and database integration; Audio cassette and CD players; Electric wires and cables; Cameras; Downloadable computer game programs; Portable power chargers; Cell phone cases; Downloadable software for minting non-fungible tokens (NFTs); Downloadable software programs for managing non-fungible tokens (NFTs); Downloadable virtual reality games software; Downloadable software for using virtual currency; Downloadable software for creating virtual currency; Downloadable audio and video recordings in the fields of e-sports and online games, authenticated by non-fungible tokens (NFTs); Downloadable game software for use on mobile and cellular phones; Downloadable electronic game software; Downloadable computer software for use as an electronic wallet; Downloadable software for facilitating the use of electronic currency; Downloadable software for creating electronic currency; Downloadable computer software for virtual currency transaction management using blockchain technology; Downloadable interactive game software; Downloadable multimedia files containing artwork, text, audio, and/or video recordings in the fields of e-sports and online games, authenticated by non-fungible tokens (NFTs); Downloadable image files containing trading cards, artwork, memes, and/or sneakers authenticated by non-fungible tokens (NFTs); (Based on 44(e)) Video disks with recorded animated cartoons; Electrical cells and batteries; Computer game cartridges; Computers; Headphones; DVD player; MP3 player; PDA; Computer electronic entertainment equipment for TV sets, namely, computer game cartridges; batteries; life jacket; recorded computer game software; exposed camera film; exposed motion picture film; Prerecorded audio tapes featuring music; radio receiver; mouse pad; video tapes and video disks recorded with animation; dust protective mask; video game cartridge; video screen; video camera; blank video cassette; blank video tape; video phone; sunglasses; manual calculator; sports goggles; exposed slide film; projected film, namely, exposed cinematographic film; compact disc featuring music; sound alarm; electronic notebook, namely, notebook computers; computer keyboard; computer; Compact Disc Player (CDP); television transmitter; headphone; portable communication equipment, namely, walkie-talkies

Electrical and Scientific Apparatus

(Based on Intent to Use) Education services, namely, classes and seminars on playing video games and purchasing items authenticated by non-fungible tokens (NFTs); Training services in the field of electronic games; Microfilming; (Based on 44(e)) Organization of academic competitions in the field of spelling and geography; Providing information in the field of playing electronic games; Gaming services in the nature of providing online electronic games; Planning arrangement of electronic gaming events for entertainment purposes; Planning arrangement of showing movies, shows, plays or musical performances; Organization of entertainment competitions, namely, e-sports competitions; Entertainment services, namely, providing online non-downloadable games via mobile applications; Organizing events in the field of e-sports for cultural or educational purposes; Publication of books; Arrangement of displays of e-sports rankings for entertainment purposes; Providing information relating to entertainment and amusement park shows; Providing facilities for movies, shows, plays, music or educational training; Providing information relating to game content via the internet or other communications network; Amusement park and theme park services; Entertainment services, namely, providing non-downloadable electronic games via the Internet or other communications network; Coaching in the field of electronic games; Entertainment services, namely, providing on-line computer and mobile games; PC game room business, namely, providing amusement arcade services; game service business, namely, amusement arcade services; game center provider, namely, amusement arcades; Game information provider, namely, providing information on-line relating to computer games and computer enhancements for games; Match sponsorship and entertainment business, namely, arranging and conducting of e-sports events; Game event organization business; Entertainment and educational services in the nature of competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; Textbook, book and magazine publishing business; Organized exhibitions for educational purposes; amusement park services; documentary production, namely, film production; library business, namely, libraries; digital photo shoot, namely, photography services; Radio and television program production; Leisure facility provider, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Leisure activities information provider; entertainment services, namely, planning and conducting a cartoon film festival; Animated film academy business, namely, providing educational seminars in the field of anime film making; Organizing exhibitions for cultural purposes; beauty technology guidance, namely, beauty arts instruction; Broadcasting Technology Academy Business, namely, classes in the field of television broadcasting; press business, namely, newspaper publication; video tape editing; video camera photography; video tape film production; sports and entertainment business, namely, entertainment in the nature of e-sports competitions; Provision and operation of e-sports facilities; animation production services; Animation school business, namely, providing courses of instruction in the field of animation; Film adaptation and editing, namely, post-production editing services in the field of film; movie distribution business, namely, production and distribution of movies; film business, namely, production of films; Special effects production for movies; movie information provider, namely, providing entertainment information in the field of movies; entertainment in the nature of e-sports competitions; Electronic publishing services, namely, publication of text and graphic works of others online in the field of video games; Online, non-downloadable e-book and magazine publishing read-only; Internet game center provider, namely, providing electronic games services provided by means of the internet; Exhibition holding and management business, namely, organization of entertainment exhibition events; Electronic arcade business, namely, amusement arcade services; Periodical publication business; TV program production; party planning business; party planning consultation service; Entertainment in the nature of fashion shows; Organization of cosplay entertainment events

Education and Entertainment