FOXGAMING
Mark Identification

FOXGAMING

Serial Number

88650273

Filing Date

Oct 10, 2019

Trademark by

FOX MEDIA LLC

Classification Information

Downloadable computer software for sports wagering, esports gaming, viewing sporting events or information related thereto, gaming and gambling; downloadable mobile applications for sports wagering, viewing sporting events or information related thereto, gaming and gambling; downloadable game software; downloadable interactive game software; downloadable computer game software; downloadable electronic game software; downloadable video game software; recorded game software; downloadable and recorded gaming software for gambling; downloadable games that accept virtual or monetary wagers sold as a feature of downloadable game software; downloadable mobile applications for social networking and collecting, editing, organizing, modifying, displaying, tagging, sharing, or otherwise providing media or information; downloadable electronic publications in the nature of newsletters and blogs in the fields of entertainment, gaming, gambling, sports, esports, and sporting events; virtual reality headsets; virtual reality glasses; downloadable virtual reality software for sports wagering, viewing esports, viewing sporting events, gaming, and betting

Electrical and Scientific Apparatus

Betting services; gambling services; wagering services; entertainment services, namely, providing on-line computer games; entertainment services, namely, providing a website for on-line gambling, betting, and wagering; online gaming and gambling services, namely, providing a web-based system and online portal for customers to participate in on-line gaming and gambling; gaming services in the nature of sports wagering; providing online non-downloadable game software; organization of electronic game competitions; organization of sports and esports competitions; organization of games; gaming services in the nature of conducting online gambling in the nature of sports wagering; entertainment services, namely, providing temporary use of non-downloadable computer games, electronic games, and interactive games; providing temporary use of non-downloadable gaming and gambling software; entertainment services, namely, providing online electronic games; electronic games services provided by means of the internet or global communications network; entertainment services, namely, providing games of chance via the internet; entertainment services in the nature of fantasy sports and esports leagues; providing entertainment information via a website; providing a website featuring information about gaming, sports, esports, sporting events, and gambling; providing sports news; providing information relating to sports, esports, sporting events, gaming and gambling; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; entertainment services, namely, providing an on-line virtual environment for trading virtual sports trading cards and tokens; entertainment services, namely, arranging and conducting interactive peer to peer gambling competitions via global computer network, social networking and mobile phones, personal electronic devices, and portable electronic game systems; providing on-line, non-downloadable electronic publications, namely, newsletters, magazines, blogs, and non-downloadable multimedia content in the fields of entertainment, gaming, gambling, sports, esports, and sporting events; educational services, namely, providing classes, workshops, seminars, and online instruction in the fields of gaming, sports, esports, sporting events, and gambling; entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in gaming and gambling; organizing and conducting sporting and entertainment events, the proceeds of which are donated to charity; entertainment services in the nature of organizing, arranging and hosting social entertainment events; entertainment services, namely, provision of on-going multimedia programs in the field of television and video entertainment featuring sports, esports, sporting events, gambling, music commentary and news distributed via various platforms across multiple forms of transmission media; virtual reality game services provided on-line from a computer network

Education and Entertainment