FORCEIQ
Mark Identification

FORCEIQ

Serial Number

99719567

Filing Date

Mar 23, 2026

Trademark by

BALLY’S MEDIA LLC

Classification Information

Wearable electronic sensors for capturing, recording and transmitting data relating to real-time individual performance in combat sports, namely, boxing, mixed martial arts, karate, Muay Thai, bare knuckle boxing, and other martial arts, including number of strikes attempted, strike type, strike power, and strike retraction time; wearable electronic devices, namely, electronic sensors comprised of computer hardware and recorded software that communicate data to a data aggregation platform through electronic communication networks for use in the field of combat sports statistics, performance analysis and scoring; portable digital electronic devices in the nature of wrist-mounted sensors for recording, organizing, transmitting, manipulating, reviewing and sending data and digital files for use in the field of combat sports statistics, performance analysis and scoring; computer hardware for use in measuring athletic performance in combat sports training and matches; computer hardware and recorded computer software used for motion analysis in the field of combat sports; sports training apparatus in the nature of electronic sensors and recorded software used to analyze number of strikes attempted, strike types, strike power and strike retraction time, and for electronically displaying results; downloadable computer software for measuring, analyzing, monitoring, processing, displaying, storing and transmitting data relating to combat sports statistics and athlete performance; downloadable computer software for sending and receiving electronic messages, alerts, data, graphics, images, audio and audiovisual content via global communication networks in the field of combat sports statistics, performance analysis and scoring; downloadable computer software for wireless data communication for receiving, processing, transmitting and displaying information relating to athlete performance; computer hardware and recorded computer software incorporating computer vision and artificial intelligence technology for detecting, tracking, analyzing and interpreting athlete movement in the field of combat sports; downloadable computer vision and artificial intelligence software for real time motion tracking, movement analysis, and performance scoring in combat sports, not requiring wearable sensors

Electrical and Scientific Apparatus

Entertainment services in the nature providing a continuing program featuring sports, sports statistics and sports information accessible via mobile phone applications, web-based applications, computer networks and television; entertainment services in the nature of presenting analysis of live data from combat sports matches, namely, boxing, mixed martial arts, karate, Muay Thai, bare knuckle boxing, and other martial arts, including athlete performance, athlete statistics, and match scoring via ongoing multimedia broadcasts accessible by mobile phone applications, web-based applications, computer networks and television; entertainment services featuring real time athlete performance analysis derived from wearable sensors and computer vision and artificial intelligence systems for tracking and interpreting athlete movement

Education and Entertainment

Providing a website featuring on-line non-downloadable software for the collection, storage, aggregation, analysis and display of athlete performance data, statistics and scores from combat sports matches, namely, boxing, mixed martial arts, karate, Muay Thai, bare knuckle boxing, and other martial arts; providing on-line non-downloadable software for the collection, storage, aggregation, analysis and display of athlete performance data, statistics and scores from combat sports matches; software as a service (SaaS) services featuring software for collecting, uploading, aggregating, accessing, managing, tracking, analyzing and displaying information in the field of combat sports statistics, performance analysis and scoring; software as a service (SaaS) services featuring software for delivering real-time individual athlete performance data, judge input, match progress and visualization tool for audiences in the field of combat sports; data collection services using proprietary software, namely, design, development, and implementation of proprietary software to collect, aggregate, analyze and display data relating to athlete performance, statistics and scores; providing online non-downloadable computer software used for motion analysis in the field of combat sports; providing online non-downloadable computer software for wireless data communication for receiving, processing, transmitting and displaying information relating to athlete performance; software as a service (SaaS) featuring computer vision and artificial intelligence software for detecting, tracking, analyzing and interpreting athlete movement in real time, including motion tracking systems not requiring wearable sensors

Computer and Scientific