FLASH WOLVES
Mark Identification

FLASH WOLVES

Serial Number

88240801

Filing Date

Dec 24, 2018

Registration Date

Jan 21, 2020

Trademark by

WANIN INTERNATIONAL CO. LTD.

Active Trademark

Classification Information

Provision of entertainment information; entertainment services in the nature of arranging and organizing eSports contests, games, tournaments, exhibitions, competitions and events; entertainment services in the nature of professional athletes competing in video game and eSports tournaments and competitions; entertainment services, namely, the provision of continuing segments and live-stream shows featuring video game play and competition delivered by the internet, online streaming, live-streaming video platforms; entertainment in the nature of arranging and organizing competitions in the field of video games and eSports; entertainment in the nature of providing online video game and eSports tournaments; entertainment in the nature of video games and eSports; organizing, conducting and operating video game and eSports tournaments; providing a web site through which people locate information about tournaments, events, and competitions in the video game field; publication of on-line guides, providing non-downloadable online videos, and providing news in the field of video games and eSports; providing a website featuring non-downloadable videos in the field of video games and eSports; providing sports news and information in the field of video games and eSports; virtual reality game services provided on-line from a computer network; gaming services in the nature of conducting online computer game tournaments; educational services, namely, training and instructional classes in the field of video games and eSports; conducting video games classes and eSports classes on the Internet; interactive on-line training services in the field of video games and eSports; providing on-line electronic publications, not downloadable in the nature of newsletters and magazines featuring eSports and video games; production of television programs and global computer communications programs and network broadcast programs and news programs in the field of eSports

Education and Entertainment