Video game software; Computer programs for video and computer games; Virtual reality game software; Virtual world software for real-time simulation of human interaction with computing devices, namely, simulating natural forces in a virtual environment when such forces are caused or affected by human interaction; Software controllers for computer games; software, namely, software for actuation of controllers and sensors that target, capture, and simulate a user's motions, detect and analyze a user's gestures and emotions, and collect and transfer that data in real-time to a virtual environment to simulate, mirror and understand a user's behavior, emotions and mood; Virtual world software for real-time simulation of human interaction with computing devices, namely, simulating natural forces in a virtual environment when such forces are caused or affected by human interaction; man-machine interface software for enabling and facilitating interaction with computing devices and other users
Electrical and Scientific Apparatus