97366854
Apr 16, 2022
Organizing, producing, and conducting conventions for entertainment purposes in the fields of gaming, comics, animation, costuming, technology, science fiction, fantasy, horror, fandom, paranormal activities, souvenir vendors, costume vendors, celebrity guests, popular culture, television, movies, internet, social media, books, graphic novels, stage performances, action figures, and toys; clothing; lanyards
Education and Entertainment