FEARNOT
Mark Identification

FEARNOT

Serial Number

79356493

Filing Date

Aug 12, 2022

Trademark by

SOURCE MUSIC INC.

Classification Information

Blank CDs; downloadable and recorded computer software for wireless content delivery; computer game software, recorded; downloadable multimedia files containing artwork, text, audio, video, games, and Internet Web links relating to music, dance, entertainment, musical bands, musical videos, movies, culture, and current events; downloadable video recordings featuring music, dance, entertainment, musical bands, musical videos, movies, culture, and current events; downloadable music files; downloadable electronic publications in the nature of books, magazines, newsletters, brochures and manuals in the fields of music, dance, entertainment, musical bands, musical videos, movies, pop culture, and current events; terminals for radiotelephones; cell phone battery chargers; batteries; sunglasses; selfie sticks; protective films adapted for smartphones; wireless headsets for smartphones; downloadable computer application software for cellphones, namely, software for use in database management and for use in electronic storage of data; cases for smartphones; wireless speakers; eyeglasses; phonograph records featuring music; ear phones; cameras; contact lenses; cell phone straps; DNA chips; egg-candlers; galvanometers; personal security alarms; calculating machines; mechanisms for counter-operated apparatus; slide-rules; air analysis apparatus; optical glasses; neon signs; exposed camera film; nose clips for divers and swimmers; theft prevention installations, electric, namely, theft alarms and electronic anti-theft system comprised of electronic locks, electronic sensors, and radio transmitters; electronic collars to train animals; mechanisms for coin-operated apparatus; radio transceivers; carpenters' rules; semi-conductors; anti-reflective lenses; clothing for protection against fire; electric buzzers; security surveillance robots; boiler control instruments; protective helmets; video game cartridges; shoes for protection against accidents and fire; gloves for protection against accidents; fire boats; fire engines; smartglasses; audiovisual teaching apparatus, namely, slide projectors, movie projectors, and overhead projectors; apparatus for broadcasting, recording, transmission or reproduction of sound, data or images; ionization apparatus not for the treatment of air or water for scientific or laboratory use; divers' masks; electric door bells; electrified fences; locks, electric; electric plugs; wires, electric; precision measuring apparatus, namely, laser distance meters; vehicle breakdown warning triangles; railway traffic safety appliances, namely, railway signals; solar wafers; home theater systems comprising DVD players, audio amplifiers, and audio speakers; fire escape ladders; dust masks; protective face masks for the prevention of accident or injury, not for medical purposes; downloadable emoticons for mobile phones; downloadable computer graphics; downloadable virtual goods, namely, computer programs featuring jewels, postcards, posters, photographic prints, photo albums, books, magazines, furniture, towels of textile, blankets, toys, food products made primarily from fruits, beverages, radiotelephones, glasses, smartphone cases, school supplies, novelty sticks for entertainment and for fans, smartphones, motor cars, musical instruments, audio electronic apparatus, stationery, artist's materials, printed publications, rugs, works of art, electrical lighting fixtures, interior decoration fabrics, bed and table covers, decorative ribbons, bedding, except linen, refrigerators, table cutlery, dishes, kitchen utensils, winter face masks, hair bands, playthings, gymnastics and sporting articles, nutraceuticals for use as a dietary supplement, fruit, processed vegetables, processed meats, cereal-based processed products, confectionery, non-alcoholic beverages available for purchase and use in computer programs, in online computer programs and in online virtual worlds; downloadable virtual reality game software featuring crypto tokens for use in online virtual worlds; downloadable image files of virtual houses; downloadable image files of virtual buildings; downloadable computer programs featuring a storefront for the purchase of virtual products available for use in computer programs, in online computer programs and in online virtual worlds; downloadable computer programs featuring a storefront for the purchase of virtual products for games available and use in computer programs, in online computer programs and in online virtual worlds; downloadable music files authenticated by non-fungible tokens (NFTs); downloadable image files containing music, dance, musical entertainment, musical videos, Korean culture, style, fashion, jewelry, postcards, posters, photographs, photograph albums, books, magazines, purses, bags, furniture, towels, blankets, clothing, headwear, footwear, toys, games, homes, buildings, vehicles, food, and drink authenticated by non-fungible tokens (NFTs); downloadable video files relating to music, dance, musical entertainment, musical videos, Korean culture, style, fashion, jewelry, postcards, posters, photographs, photograph albums, books, magazines, purses, bags, furniture, towels, blankets, clothing, headwear, footwear, toys, games, homes, buildings, vehicles, food, and drink authenticated by non-fungible tokens (NFTs); downloadable software for blockchain-based inventory management; downloadable computer software for managing and verifying currency transactions on a blockchain; downloadable computer software for accessing, reading, and tracking information in the field of financial transactions, music, dance, entertainment, entertainment collectibles, musical bands, musical videos, movies, culture, and current events on a blockchain; downloadable software for management, tracking and accounting of virtual money; downloadable cryptographic keys for receiving and spending cryptocurrency, namely, downloadable software for generating cryptographic keys for receiving and spending crypto assets and cryptocurrency

Electrical and Scientific Apparatus

Pictures in the nature of drawings, paintings and printed photographs; printed art reproductions; graphic prints; graphic representations; stationery; adhesives for stationery and household use; stickers being stationery; photograph album pages; scrap books; printed exercise books; printed picture books; printed song books; craft paper for arts and crafts; passport cases; printed periodicals in the field of music; printed matter, namely, magazines and journals in the fields of music and art; printed photographs; boxes of paper or cardboard; paper bags; flags and pennants of paper; labels of paper or cardboard; paper tissues; decorative garlands of paper for parties; printed publications, namely, magazines and journals in the fields of music and art; typewriters and office requisites except furniture, namely, staplers and rubber bands; packaging boxes of cardboard; printed posters; paper for wrapping and packaging; plastic materials for packaging, namely, plastic films and plastic bags; school supplies, namely, stationery; toilet paper; painting sets for artists

Paper Goods and Printed Matter

Toys for pets; Christmas tree ornaments with a music feature; ornaments for Christmas trees, except illumination articles and confectionery; fairground ride apparatus being amusement park rides; toy drones; dolls; toy LED light sticks; stuffed toys; pull toys; electronic toys, namely, talking electronic press-down toys, electronic toy building blocks that light up as a night light, and electronic novelty toys, namely, toys that electronically record, play back, and distort or manipulate voices and sounds; toy balloons; toy figures; Games and playthings, namely, board games, card games, dart games, dice games, electronic games for the teaching of children, parlor games, party games, puzzle games, construction toys, drawing toys, electronic action toys, electronic learning toys, electronic toy vehicles, mechanical toys, plush toys, inflatable toys, musical toys, plastic character toys, talking toys, and water toys; video game consoles; arcade games; inflatable balloon cheering sticks for fans and for entertainment being novelty items; cheerleading pom-poms; party balloons; machines for physical exercises; physical exercise apparatus being exercise machines, other than for medical use; tennis balls; gymnastic and sporting articles, namely, gymnastic parallel bars, vaulting horses, and uneven bars; fishing tackle

Toys and Sporting Goods

Publication of books, periodical publications, magazines, newspapers and newsletters; providing facilities for movies, shows, plays, music or educational training; entertainment services being live music concerts performed by singers; presentation of entertainment performances being live music concerts; organization, arranging and conducting of education and entertainment competitions in the field of basketball, mathematics, chess, live singing and dance competitions; Entertainment services, namely, providing live musical performances; fan club services in the nature of entertainment; ticket reservation and booking services for entertainment, sporting and cultural events; entertainment services in the nature of on-line competitions in the field of entertainment, education, culture, sports, and other non-business and non-commercial fields; organization of entertainment exhibition events; entertainer services, namely, providing entertainment information and news releases about a musical artist; entertainment services by a musical artist and producer, namely, musical composition for others and production of musical sound recordings; production of audio recordings; consultancy and information services relating to arranging, conducting and organization of concerts; arranging, conducting and organization of live music concerts for entertainment purposes; presentation of live music concerts; providing audio or video studio services; rental of audio recordings via the internet; training and courses of instruction in the field of Korean language and history, and singing; conducting nightclub parties; providing online non-downloadable comic books and graphic novels; providing on-line electronic publications, not downloadable, in the field of music; arranging of contests and exhibitions, including scientific exhibitions and contests, for cultural and/or educational purposes, namely, electronic game competitions, soccer games, and swim meets; artists education, namely, educational services being classes in the field of art; education and training services, namely, providing classes, seminars, workshops about the music and entertainment industries; dance academies providing dance instruction; provision of non-downloadable games on the Internet; Entertainment services, namely, providing online browser based video games accessible via mobile applications; Electronic games services provided on-line by means of a computer network, namely, the internet, for entertainment and further education purposes; Electronic games services provided online by means of a computer network, namely, the internet; photography; organizing and arranging exhibitions for entertainment purposes; entertainment services, namely, providing an on-line virtual environment for trading virtual entertainment collectibles and tokens; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; virtual reality game services provided on-line from a computer network; presentation of live musical performances using virtual environment; entertainer services being the presentation of live musical performances using virtual environment; organising of society relating to entertainer being fan clubs using virtual environment; artists education being the provision of courses of instruction in the field of art using virtual environment; training and providing courses of instruction in the field of art, music using virtual environment; providing facilities being the offering of online non-downloadable recordings for the playback of movies, shows, plays, music or educational training using virtual environment, namely, providing online non-downloadable visual and audio recordings featuring music, dance, musical entertainment, musical videos, Korean culture, style, and fashion

Education and Entertainment