FANTOM
Mark Identification

FANTOM

Serial Number

79307671

Filing Date

Jan 28, 2021

Registration Date

Sep 27, 2022

Trademark by

MYTHICAL GAMES UK LTD

Active Trademark

Classification Information

Recorded and downloadable computer software and mobile application software for mobile phones, portable media players, and handheld computers, namely, software for video games and video gaming which enable interactive gaming and interaction between players and selected third parties; recorded and downloadable computer software and mobile application software for mobile phones, portable media players, and handheld computers, namely, software for on-line computer games and electronic games to be played in spectator mode and active mode; recorded and downloadable computer software and mobile application software for mobile phones, portable media players, and handheld computers, namely, software for video games and video gaming which enable in-game spectating; recorded and downloadable computer application software for mobile phones, portable media players, and handheld computers, namely, software for streaming audio-visual media content via the internet which enables physically remote players of electronic and online video games to communicate with selected participants and third parties; recorded and downloadable computer software for viewing of e-sports; recorded and downloadable computer software for broadcasting, electronic transmission, and streaming of video gaming digital media content; recorded and downloadable computer software and mobile application software for mobile phones, portable media players, and handheld computers, namely, software for use in relation to cloud video gaming

Electrical and Scientific Apparatus

Providing an interactive on-line communications service enabling physically remote players of electronic and online video games to communicate and interact with selected players and third parties, namely, providing chat lines utilizing the internet; Providing an interactive on-line communications service enabling physically remote players of electronic and online video games to communicate and interact with selected players and third parties, namely, electronic transmission of messages and data; Providing an interactive on-line communications service enabling physically remote players of electronic and online video games to communicate and interact with selected players and third parties, namely, providing on-line communication services, namely, transmission of voice, audio, visual images, signals, live-videos, messages and data by the Internet; streaming of audio, visual and audiovisual material via a global computer network; streaming of audio, visual and audiovisual material in the nature of sports, games, e-sports and digital media content on the internet; providing online forums and chat rooms for video gaming, e-sports, and video gaming and e-sports competitions; live-streaming of video gaming and e-sports content provided via a website

Telecommunications

Entertainment services, namely, providing online video game services and online interactive multi-player computer games via the internet and electronic communication networks to enable physically remote players of electronic and online games to communicate and interact with selected players and third parties; providing online videos featuring games and e-sports being played by others, not downloadable; Gaming services in the nature of arranging and conducting multiplayer and collaborative online video games for entertainment purposes; interactive entertainment services relating to e-sports namely, interactive online web journals featuring esports, interactive on-line training services in the field of esports, live video game performances, live visual and audio performances by video game athletes, providing continuing broadcast streams featuring live video game performances delivered by the internet, providing observer and participant video games broadcast streams delivered by the internet, providing continuing segment and live-stream shows featuring video game play and competition delivered by the internet, online streaming, and live-streaming video platforms, providing software as a service (SAAS) services featuring software for video games, providing temporary use of on-line non-downloadable cloud computing software for on-line computer video games; Providing virtual reality game services and augmented reality game services for physically remote players of electronic and online games, all from a computer network; Providing on-line computer games and electronic games in spectator mode and active mode provided via a website portal; Entertainment services, namely, providing temporary use of non-downloadable interactive video gaming between players and selected third parties provided via a website

Education and Entertainment

Design and development of video games and video gaming software which enable physically remote players of electronic and online games to communicate and interact with selected players and third parties; design and development of cloud computing software for use in relation to video games and video gaming; hosting of digital content on the internet; virtual worlds software development, hosting and management; providing temporary use of non-downloadable computer software for connecting physically remote users in order to communicate and interact with third parties, in the field of online video games and not being video game software; Software as a service (SAAS) services featuring software for live broadcasting of video gamers and the spectating of games being played by others

Computer and Scientific